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Mastering Blender - Tony Mullen

Mastering Blender

(Autor)

Buch | Softcover
448 Seiten
2009
John Wiley & Sons Ltd (Verlag)
978-0-470-40741-7 (ISBN)
CHF 71,90 inkl. MwSt
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Blender, the free alternative for professional-quality 3D animation is a complex program to learn, but once users become familiar with its power, they begin to seek more from it. This book is the first of its kind to explore the more advanced features of Blender so that you can get the most out of the software.
Blender, the free alternative for professional-quality 3D animation is a complex program to learn, but once users become familiar with its power, they begin to seek more from it. This book is the first of its kind to explore the more advanced features of Blender so that you can get the most out of the software. You'll take your Blender skills to a whole new level with the featured in-depth coverage of intricate uses for Blender's modeling, texturing, animation, and visual effects tools in a professional environment. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Tony Mullen, PhD, has a broad background in CG-related work. He teaches at Tsuda College, where his courses include modeling and animation with Blender as well as the Python programming language (used for scripting in Blender). Mullen has been a cartoonist and an illustrator; his screen credits include writer, codirector, or lead animator on several short films, including the award-winning short The Devices of Gustav Braustache, Bachelor of Science, and the recent live-action/stop-motion film Gustav Braustache and the Auto Debilitator, appearing at several international film festivals. He is the author of Introducing Character Animation with Blender and Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D, both from Sybex.

Part I: Mastering Blender 3D. 1. Controlling Your Environment. 2. Sculpting and Retopo Workflow. 3. Creating Realistic Images with UV Textures and Node-Based Materials. 4. Video Compositing with Nodes. 5. Working with the Video Sequence Editor. Part II: Mastering Blender Python. 6. Python for the Impatient. 7. Python Scripting for Blender. 8. The Many-Headed Snake: Other Uses of Python in Blender. Part III: Mastering the Blender Game Engine. 9. Creating Assets for the Blender Game Engine. 10. Making Things Happen in the Game Engine. 11. Python Power in the Blender Game Engine.

Erscheint lt. Verlag 2.4.2009
Reihe/Serie Serious Skills
Zusatzinfo Illustrations (some col.)
Verlagsort Chichester
Sprache englisch
Maße 189 x 231 mm
Gewicht 962 g
Einbandart Paperback
Themenwelt Informatik Grafik / Design Blender
Informatik Grafik / Design Film- / Video-Bearbeitung
ISBN-10 0-470-40741-7 / 0470407417
ISBN-13 978-0-470-40741-7 / 9780470407417
Zustand Neuware
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