Blender 3D Asset Creation for the Metaverse
Packt Publishing Limited (Verlag)
978-1-80181-432-4 (ISBN)
Key Features
Discover an optimized workflow for crafting game and the metaverse assets
Learn shortcuts to make the creation process smooth and quick
Generate a versatile 3D model suitable for various purposes
Purchase of the print or Kindle book includes a free PDF eBook
Book DescriptionIf you are familiar with modeling, this book will help you discover a practical and efficient workflow designed to accelerate your asset creation process for use in multiple projects, including games and the metaverse.
Complete with shortcuts and tips on how to speed up the process, this book guides you in modeling assets and characters with the help of references. You’ll learn how to optimize the modeled asset for maximum rendering performance within game engines and the metaverse. Next, you’ll get to grips with unwrapping the 3D model for texturing and explore multiple texturing techniques to breathe life into your 3D models. Finally, you’ll integrate the 3D model to work seamlessly across a myriad of programs and game engines.
By the end of this book, you’ll have the skills to efficiently create any type of 3D asset from scratch for use in renders, animations, or immersive gaming experiences.What you will learn
Model game and metaverse 3D assets starting with primitive shapes
Optimize the modeled asset for maximum rendering performance
Texture the asset with PBR image textures, real life images and/or procedural textures
Bake the resulting texture to a single image for the textures to work in the metaverse and in any given program
Learn tips about human anatomy to make believable characters and avatars
Learn the differences in workflow for organic and non-organic asset 3D modeling
Understand the importance of reference for any type of work, especially characters
Who this book is forWhether you are a beginner 3D asset designer or an aspiring character modeler, this book is your gateway to expanding your skill set in asset creation for personal projects, games, and the metaverse. Since it covers the intricacies of the asset creation process, intermediate-level modelers will also find plenty of information. Familiarity with basic texturing and UV unwrapping will enable you to get the most out of this book.
Vinicius Machado is a 3D designer with experience in asset creation in Blender for multiple purposes, ranging from animation to still renders to game ready assets. As a freelancer, Vinicius has worked on a variety of projects for multiple companies and individuals, with various different styles, from realistic to stylized.
Table of Contents
Modeling the 3D Asset
Optimizing Your Asset for Better Rendering Performance
UV Unwrapping Your 3D Asset
Texturing Your 3D Asset Using PBR and Procedural Textures
Texture Painting and Using Real-Life Images as Textures
Introduction to Blender's Sculpting Tools
Making the Base Mesh for a Humanoid Character
Refining the Base Meshes
Optimizing the Base Meshes
Rigging the Base Meshes
Further Development as a 3D Artist
Erscheinungsdatum | 25.07.2023 |
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Verlagsort | Birmingham |
Sprache | englisch |
Maße | 191 x 235 mm |
Themenwelt | Informatik ► Grafik / Design ► Blender |
Informatik ► Grafik / Design ► Digitale Bildverarbeitung | |
ISBN-10 | 1-80181-432-5 / 1801814325 |
ISBN-13 | 978-1-80181-432-4 / 9781801814324 |
Zustand | Neuware |
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