Squeaky Clean Topology in Blender
Create accurate deformations and optimized geometry for characters and hard surface models
Seiten
2022
Packt Publishing Limited (Verlag)
978-1-80324-408-2 (ISBN)
Packt Publishing Limited (Verlag)
978-1-80324-408-2 (ISBN)
This book teaches you how to make clean topology, starting with a quick look at modeling in Blender, before moving on to the basics of topology. With the basics out of the way, it applies to specific examples of both deforming and non-deforming meshes, preparing you for models of all shapes and purposes.
A comprehensive introduction to 3D modeling, from the fundamental ideas of topology to in-depth examples that will help you take your projects to the next level
Key Features
Overcome complex topology problems while working through projects
Learn to topologize quad-based and non-quad-based meshes with step-by-step examples
Optimize your models by reducing the triangle count to improve performance
Book DescriptionThis book is an introduction to modeling and an in-depth look at topology in Blender, written by a Blender topology specialist with years of experience with the software. As you progress through its chapters, you'll conquer the basics of quad-based topology using triangles and Ngons, and learn best practices and things to avoid while modeling and retopologizing. The pages are full of illustrations and examples with in-depth explanations that showcase each step in an easy-to-follow format.
Squeaky Clean Topology in Blender starts by introducing you to the user interface and navigation. It then goes through an overview of the modeling techniques and hotkeys that will be necessary to understand the examples. With the modeling basics out of the way, the next stop on our journey is topology. Working through projects like a character and a sci-fi blaster, the book will illustrate and work through complex topology problems, and present solutions to those problems. These examples focus on deforming character models, non-deforming hard surface models, and optimizing these models by reducing the triangle count.
By the end of this book, you will be able to identify the general flow of a shape's topology, identify and solve issues in your topology, and come out with a model ready for UV unwrapping, materials, and rigging.
What you will learn
Identify the general flow of a model's topology, and what might cause issues
Understand the topology of a character, and the joints that they make up
Handle non-quad based topology
Lay out your meshes for UV seams
Explore and use hotkeys to get things done faster
Optimize models for a reduced triangle count
Who this book is forThis book is for character modelers, sculptors, poly modelers, and hard surface modelers. Whether you're looking for an introduction to modeling, optimizing high poly or sculpted models, or just a deeper dive into the subject of topology, this book will walk you through the topology workflow from beginning to end.
A comprehensive introduction to 3D modeling, from the fundamental ideas of topology to in-depth examples that will help you take your projects to the next level
Key Features
Overcome complex topology problems while working through projects
Learn to topologize quad-based and non-quad-based meshes with step-by-step examples
Optimize your models by reducing the triangle count to improve performance
Book DescriptionThis book is an introduction to modeling and an in-depth look at topology in Blender, written by a Blender topology specialist with years of experience with the software. As you progress through its chapters, you'll conquer the basics of quad-based topology using triangles and Ngons, and learn best practices and things to avoid while modeling and retopologizing. The pages are full of illustrations and examples with in-depth explanations that showcase each step in an easy-to-follow format.
Squeaky Clean Topology in Blender starts by introducing you to the user interface and navigation. It then goes through an overview of the modeling techniques and hotkeys that will be necessary to understand the examples. With the modeling basics out of the way, the next stop on our journey is topology. Working through projects like a character and a sci-fi blaster, the book will illustrate and work through complex topology problems, and present solutions to those problems. These examples focus on deforming character models, non-deforming hard surface models, and optimizing these models by reducing the triangle count.
By the end of this book, you will be able to identify the general flow of a shape's topology, identify and solve issues in your topology, and come out with a model ready for UV unwrapping, materials, and rigging.
What you will learn
Identify the general flow of a model's topology, and what might cause issues
Understand the topology of a character, and the joints that they make up
Handle non-quad based topology
Lay out your meshes for UV seams
Explore and use hotkeys to get things done faster
Optimize models for a reduced triangle count
Who this book is forThis book is for character modelers, sculptors, poly modelers, and hard surface modelers. Whether you're looking for an introduction to modeling, optimizing high poly or sculpted models, or just a deeper dive into the subject of topology, this book will walk you through the topology workflow from beginning to end.
Michael Steppig is a professional Blender user. He specializes in topology and character modeling. He started modeling in 2013 and has watched 3D modeling and Blender develop over the last decade. He has a strong passion for topology and ample experience, having modeled hundreds of 3D assets. These include characters, hard surface models, and nearly every asset he uses. He has taught multiple students all aspects of Blender as a private tutor.
Table of Contents
Navigating and Modeling in Blender
The Fundamentals of Topology
Deforming Topology
Improving Topology Using UV Maps
Topology on a Humanoid Head
Topology on a Humanoid Body
Topology on a Hard Surface
Optimizing Geometry for a Reduced Triangle Count
Erscheinungsdatum | 03.01.2023 |
---|---|
Verlagsort | Birmingham |
Sprache | englisch |
Maße | 75 x 93 mm |
Themenwelt | Informatik ► Grafik / Design ► Blender |
Informatik ► Grafik / Design ► Digitale Bildverarbeitung | |
Informatik ► Grafik / Design ► Film- / Video-Bearbeitung | |
ISBN-10 | 1-80324-408-9 / 1803244089 |
ISBN-13 | 978-1-80324-408-2 / 9781803244082 |
Zustand | Neuware |
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