3D Environment Design with Blender
Packt Publishing Limited (Verlag)
978-1-80323-585-1 (ISBN)
Key Features
Reveal modeling tricks to make your Blender 3D environments look realistic
Discover techniques to enhance the photorealism of your scenes while saving time
Set up realistic lighting in your scenes to make your environment look pleasing to the eye
Book DescriptionBlender is a powerful tool for creating all kinds of visual assets, but with such power comes complexity. Creating a photorealistic 3D scene seems like a Herculean task for more than 90% of 3D designers, but don’t be discouraged! 3D Environment Design with Blender will get you up and running.
This practical guide helps reduce the complexity of 3D environment design, advance your Blender skills, and produce lifelike scenes and animations in a time-efficient manner. You'll start by learning how to fix the most common mistakes 3D designers make with modeling and scale matching that stop them from achieving photorealism. Next, you’ll understand the basics of realistic texturing, efficient unwrapping and achieving photorealistic lighting by turning an actual reference of a wood cabin into a realistic 3D scene. These skills will be used and expanded as you build a realistic 3D environment with natural assets and materials that you’ll create from scratch. Once you’ve developed your natural environment, you’ll advance to creating realistic render shots by applying cool camera features, and compositing tricks that will make your final render look photorealistic and pleasing to the eye.
By the end of this book, you'll be able to implement modeling tricks and best practices to make your 3D environments look stunningly lifelike.What you will learn
Understand how to avoid the most common modeling mistakes 3D designers make
Create realistic landscapes using Blender s built-in A.N.T Landscape add-on
Build natural assets such as rocks, flowers, plants, and rivers that you can customize and use in a variety of projects
Create realistic materials such as snow, mud, wood and animated water
Use the particle system to generate realistic grass, as well as scatter flowers and rocks
Apply the five lighting rules to achieve great photorealistic results
Use nodes and materials effectively to produce impressive results
Who this book is forThis book is for 3D environment artists and open-world game designers who have tried designing 3D environments but have trouble finding the right Blender settings. If you feel overwhelmed understanding how nodes and materials work in Blender, this book will simplify it for you and help you achieve photorealism in your environments in no time. Familiarity with the Blender interface is expected to get the most out of this book.
Abdelilah Hamdani is a 3D photorealistic designer and an online tutor specialized in making 3D photorealistic environments based on real references using Blender. He runs a dedicated website and YouTube channel named Reality Fakers, where he runs online courses on Blender and photorealism subjects that have been taken up by thousands of students. Carlos Eduardo da Silva Barreto is a 3D generalist with more than 26 years of experience in the 3D industry, creating animation add-ons primarily in Blender to develop efficient and fastest workflows that make life easier for Blender artists. His add-ons have had thousands of downloads which goes on to show the Blender community’s love and appreciation for his work. Carlos is a challenge seeker, constantly trying to improve existing processes with new tools and ideas to benefit the Blender community.
Table of Contents
Most Common Modeling Mistakes That Prevent You from Achieving Photorealism
The Basics of Realistic Texturing in Blender
Efficient Unwrapping and Texturing in Blender
Creating Realistic Natural Plants in Blender
Achieve Photorealistic Lighting in Your Environment with Blender
Creating Realistic Landscapes in Blender
Creating and Animating Realistic, Natural-Looking Water
Creating Procedural Mud Material
Texturing the Landscape with Mud Material
Creating Natural Assets: Rock
Creating Realistic Flowers in Blender
Using Particle System to Scatter Objects in Blender
Finalizing the Landscape Scene – Lighting, Rendering, and Compositing
Erscheinungsdatum | 21.02.2023 |
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Vorwort | Carlos Barreto |
Verlagsort | Birmingham |
Sprache | englisch |
Maße | 191 x 235 mm |
Themenwelt | Informatik ► Grafik / Design ► Blender |
Informatik ► Grafik / Design ► Digitale Bildverarbeitung | |
ISBN-10 | 1-80323-585-3 / 1803235853 |
ISBN-13 | 978-1-80323-585-1 / 9781803235851 |
Zustand | Neuware |
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