Core Blender Development
Apress (Verlag)
978-1-4842-6414-0 (ISBN)
Blender is an open-source 3D modeling and rendering software package used in the production of assets for animated projects, 3D printing, games, and even scientific visualization. This book goes in depth and discusses the primary modules related to the GUI and the geometric modeling work. You'll start by learning how to reverse engineer geometric operators, and from there move on to the main features of the source code and how to apply them. When done, you'll have the necessary foundation for exploration in other modules of the Blender source code.
Lack of software engineering knowledge, such as experience with large cross-platform code base, remains insurmountable for many new developers. While the Blender site includes much useful information, it is not detailed enough. Core Blender Development breaks down the barriers to entry for open-source development in 3-D modeling.
What You’ll Learn
Find the code for various functions and editors in Blender
Track down bugs, and contribute new functionality to the Blender code base
Examine the .blend file and how it stores Blender state
Understand the Blender core code base beyond the community website documentation
Review the explicit code traces and source files of descriptions of the code base
Who This Book Is For
Primarily for novice to intermediate level developers and programmers with an interest in Blender, graphics, and visualization, who likely don’t have experience of reverse engineering a large code base.
Brad Hollister holds a PhD from the University of California Santa Cruz in computer science, and has extensive software development experience both professionally and in the areas of open source, including BRL-CAD, VTK, and SCIRun. His research includes scientific visualization, virtual reality simulation for training, and computer graphics. Dr. Hollister is also faculty adviser for the Open Source Mozilla Campus Club at the California State University Dominguez Hills.
Chapter 1. Intro to the Core Blender Source Code.- Chapter 2. Blender DNA and Sterlization.- Chapter 3. ghost: Soul of the windowmanager Module.- Chapter 4. The blenlib and blenkernel Modules.- Chapter 5. Blender's Embedded Python.- Chapter 6. Blender RNA and the Data API.- Chapter 7. The Editors, Module, Operators, and Event System.- Chapter 8. Editor Creation.
Erscheinungsdatum | 16.01.2021 |
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Zusatzinfo | 38 Illustrations, color; 8 Illustrations, black and white; VII, 244 p. 46 illus., 38 illus. in color. |
Verlagsort | Berkley |
Sprache | englisch |
Maße | 155 x 235 mm |
Themenwelt | Informatik ► Grafik / Design ► Blender |
Mathematik / Informatik ► Informatik ► Software Entwicklung | |
Informatik ► Weitere Themen ► CAD-Programme | |
Schlagworte | API • Build System • CMake • Computer Graphics • C programming • data structures • Geometric Modelling • modules • OpenGL • Open source C • Source Tree • UI |
ISBN-10 | 1-4842-6414-2 / 1484264142 |
ISBN-13 | 978-1-4842-6414-0 / 9781484264140 |
Zustand | Neuware |
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