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Beginning iPhone Development with Swift 5 - Wallace Wang

Beginning iPhone Development with Swift 5

Exploring the iOS SDK

(Autor)

Buch | Softcover
648 Seiten
2019 | 5th ed.
Apress (Verlag)
978-1-4842-4864-5 (ISBN)
CHF 56,90 inkl. MwSt
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Learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. In this edition of the best selling book, you’ll also learn about touch gestures, table views, and collection views for displaying data on a user interface. 

Assuming little or no working knowledge of the Swift programming language, and written in a friendly, easy-to-follow style, this book offers a comprehensive course in iPhone and iPad programming. The book starts with a gentle introduction to using Xcode and then guides you though the creation of your first simple application.

You’ll start with designing basic user interfaces and then explore more sophisticated ones that involve multiple screens such as navigation controllers, tab bars, tool bars, page views, and split views that are particularly useful on the larger screens of the iPad and certain iPhone models. And there’s much more!



Beginning iPhone Development with Swift 5 covers the basic information you need to get up and running quickly to turn your great ideas into working iOS apps. Once you’re ready, move on to Pro iPhone Development with Swift 5 to learn more of the really unique aspects of iOS programming and the Swift language.

What You Will Learn

Discover what data persistence is, and why it’s important
Build cool, crisp user interfaces
Display data in Table Views
Work with all the most commonly used iOS Frameworks


Who This Book is For
Aspiring iOS app developers new to the Apple Swift programming language and/or the iOS SDK. 

Wallace Wang is a former Windows enthusiast who took one look at Vista and realized that the future of computing belonged to the Mac. He s written more than 40 computer books, including Microsoft Office for Dummies, Beginning Programming for Dummies, Steal This Computer Book, My New Mac, and My New iPad. In addition to programming the Mac and iPhone/iPad, he also performs stand-up comedy, having appeared on A&E s "Evening at the Improv," and having performed in Las Vegas at the Riviera Comedy Club at the Riviera Hotel & Casino. When he’s not writing computer books or performing stand-up comedy, he also enjoys blogging about screenwriting at his site, The 15 Minute Movie Method, where he shares screenwriting tips with other aspiring screenwriters who all share the goal of breaking into Hollywood.

Chapter 1: Getting to Know the iOS Landscape

Chapter 2: Writing our First App

Chapter 3: Handling Basic User Interactions

Chapter 4: Adding Intermediate Level User Interactions

Chapter 5: Working with Device Rotations

Chapter 6: Creating a Multiview Application

Chapter 7: Using Tab Bars and Pickers

Chapter 8: Introducing Table Views

Chapter 9: Adding Navigation Controllers to Table Views

Chapter 10: Collection Views

Chapter 11: Split Views and Popovers for iPad Apps

Chapter 12: App Customization with Settings and Default

Chapter 13: Persistence: Saving Data Between App Launches

Chapter 14: Graphics and Drawing

Appendix: An Introduction to Swift

Erscheinungsdatum
Zusatzinfo 376 Illustrations, color; 22 Illustrations, black and white; XV, 648 p. 398 illus., 376 illus. in color.
Verlagsort Berkley
Sprache englisch
Maße 178 x 254 mm
Gewicht 1244 g
Themenwelt Informatik Betriebssysteme / Server iOS
Informatik Programmiersprachen / -werkzeuge Mac / Cocoa Programmierung
Informatik Software Entwicklung Mobile- / App-Entwicklung
Schlagworte Apple • Apps • core data • core location • Development • iCloud • Ios • iPad programming • iPhone • map kit • programming • Software • Sprite kit • SWIFT • tvos • WatchOS • Xcode
ISBN-10 1-4842-4864-3 / 1484248643
ISBN-13 978-1-4842-4864-5 / 9781484248645
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
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