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Beginning iPhone Development with Swift 4 - Molly K. Maskrey

Beginning iPhone Development with Swift 4

Exploring the iOS SDK
Buch | Softcover
552 Seiten
2017 | 4th ed.
Apress (Verlag)
978-1-4842-3071-8 (ISBN)
CHF 55,40 inkl. MwSt
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Learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. In this edition of the best selling book, you’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs.

Assuming little or no working knowledge of the Swift programming language, and written in a friendly, easy-to-follow style, this book offers a comprehensive course in iPhone and iPad programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 11 SDK, and then guides you though the creation of your first simple application.

The art of table building will be demystified, and you’ll learn how to save your data using the iOS file system. You'll see how to to create, load and work with playgrounds as you develop an understanding of the Swift language. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more!



Beginning iPhone Development with Swift 4 covers the basic information you need to get up and running quickly with your iOS apps. Once you’re ready, move on to Professional iPhone Development with Swift 4 to learn more of the really unique aspects of the SDK and Swift language.


What You Will Learn

Discover what data persistence is, and why it’s important
Build cool, crisp user interfaces
Display data in Table Views
Work with all the most commonly used iOS Frameworks


Who This Book is For
Aspiring iOS app developers new to the Apple Swift programming language and/or the iOS SDK.

Molly K. Maskrey has been actively using the Swift language since its release, not only in iOS projects but in non-iOS projects as well since Swift became an open source language. Molly began her career programming COBOL on IBM System/360 computers at banks in and around Tampa, Florida while getting her undergraduate degree. From there, she moved on to work for various large Aerospace companies including IBM Federal Systems, TRW (now Northrup-Grumman), Loral Systems, Lockheed-Martin, and Boeing. In 2010 she co-founded Global Tek Labs, an iOS development and accessory design services company that is now one of the leading consulting services for new designers looking to create smart attachments to Apple devices. Molly wrote the Swift 3 version of this book and App Development Recipes for iOS and Apple Watch. Molly lives in beautiful Colorado and you will either find her on the ballroom dance floor or a rooftop patio.

Chapter 1: Getting to Know the iOS Landscape

Chapter 2: Writing our First App

Chapter 3: Handling Basic User Interactions

Chapter 4: Adding Intermediate Level User Interactions

Chapter 5: Working with Device Rotations

Chapter 6: Creating a Multiview Application

Chapter 7: Using Tab Bars and Pickers

Chapter 8: Introducing Table Views

Chapter 9: Adding Navigation Controllers to Table Views

Chapter 10: Collection Views

Chapter 11: Split Views and Popovers for iPad Apps

Chapter 12: App Customization with Settings and Default

Chapter 13: Persistence: Saving Data Between App Launches

Chapter 14: Graphics and Drawing

Appendix: An Introduction to Swift

Erscheinungsdatum
Zusatzinfo 341 Illustrations, color; 7 Illustrations, black and white; XXI, 552 p. 348 illus., 341 illus. in color.
Verlagsort Berkley
Sprache englisch
Maße 178 x 254 mm
Gewicht 1082 g
Themenwelt Informatik Betriebssysteme / Server iOS
Informatik Betriebssysteme / Server Macintosh / Mac OS X
Informatik Programmiersprachen / -werkzeuge Mac / Cocoa Programmierung
Informatik Software Entwicklung Mobile- / App-Entwicklung
Informatik Weitere Themen Hardware
Schlagworte Apple • Apps • core data • core location • Development • iCloud • Ios • iPad programming • iPhone • map kit • programming • Software • Sprite kit • SWIFT • tvos • WatchOS • Xcode
ISBN-10 1-4842-3071-X / 148423071X
ISBN-13 978-1-4842-3071-8 / 9781484230718
Zustand Neuware
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