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Beginning iPhone Development with Swift 3 - Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, Jeff LaMarche

Beginning iPhone Development with Swift 3

Exploring the iOS SDK
Buch | Softcover
774 Seiten
2016 | 3rd ed.
Apress (Verlag)
978-1-4842-2222-5 (ISBN)
CHF 59,90 inkl. MwSt
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Create your very own apps for the latest iOS devices. You'll start with the basics, and then work your way through the process of downloading and installing Xcode and the iOS 10 SDK, and then guides you though the creation of your first simple application.

Assuming little or no working knowledge of the Swift programming language, and written in a friendly, easy-to-follow style, Beginning iPhone Development with Swift 3 offers a comprehensive course in iPhone and iPad programming. In this third edition of the best-selling book, you’ll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders.


Every single sample app in the book has been rebuilt from scratch using the latest Xcode and the latest iOS 10-specific project templates, and designed to take advantage of the latest Xcode features. Discover brand-new technologies, as well as significant updates to existing tools. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The art of table building will be demystified, and you’ll learn how to save your data using the iOS file system. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more!

What You Will Learn

Develop your own bestselling iPhone and iPad apps
Utilize Swift playgrounds
Display data in Table Views

Draw to the screen using Core Graphics
Use iOS sensor capabilities to map your world
Get your app to work with iCloud and more

Who This Book is For
Anyone who wants to start developing for iPhone and iPad.

Molly K. Maskrey first learned software while a sophomore in high school on a Wang punch card computer where you manually created an octal machine language program by popping out chads on a single card. While getting her undergraduate degree, she programmed COBOL on IBM System/360 computers at banks in and around Tampa, Florida, moving on, in her 20s and 30s to work for various large Aerospace companies including IBM Federal Systems, TRW (now Northrup-Grumman), Loral Systems, Lockheed-Martin, and Boeing. In 2010 she co-founded Global Tek Labs, an iOS development and accessory design services company that is now one of the leading consulting services for new designers looking to create smart attachments to Apple devices. Molly lives in Parker Colorado with Jennifer, her partner of 26 years and their two Yellow Labradors and basement dance practice floor.

Erscheinungsdatum
Zusatzinfo 379 Illustrations, black and white; XXV, 774 p. 379 illus.
Verlagsort Berkley
Sprache englisch
Maße 178 x 254 mm
Gewicht 1502 g
Themenwelt Informatik Betriebssysteme / Server iOS
Informatik Betriebssysteme / Server Macintosh / Mac OS X
Informatik Programmiersprachen / -werkzeuge Mac / Cocoa Programmierung
Informatik Software Entwicklung Mobile- / App-Entwicklung
Informatik Weitere Themen Hardware
Informatik Weitere Themen Smartphones / Tablets
Schlagworte Apple • Apps • core data • core location • Development • iCloud • Ios • iPad programming • iPhone • iPhone; Programmierung • map kit • programming • Software • Sprite kit • SWIFT • Swift (Programmiersprache); Spezielle Anwendungsbereiche • tvos • WatchOS • Xcode
ISBN-10 1-4842-2222-9 / 1484222229
ISBN-13 978-1-4842-2222-5 / 9781484222225
Zustand Neuware
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