Beginning iPhone Development with Swift 2
Apress (Verlag)
978-1-4842-1753-5 (ISBN)
- Titel erscheint in neuer Auflage
- Artikel merken
You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The art of table building will be demystified, and you'll learn how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there's much more! What You Will Learn: * Everything you need to know to develop your own bestselling iPhone and iPad apps* Utilizing Swift playgrounds* Best practices for optimizing your code and delivering great user experiences"/li>* What data persistence is, and why it's important* Get started with building cool, crisp user interfaces* How to display data in Table Views* How to draw to the screen using Core Graphics* How to use iOS sensor capabilities to map your world* How to get your app to work with iCloud and moreWho This Book is For:
Kim Topley is a software engineer with over thirty years of experience ranging from mainframe microcode and the UNIX kernel to graphical user interfaces and mobile applications. He is the author of five books on various aspects of Java and JavaFX and has been working with iOS since reading one of the first books published on the subject-the first edition of Beginning iPhone Development.
1. Welcome to the Swift Jungle 2. Appeasing the Tiki Gods 3. Handling Basic Interaction 4. More User Interface Fun 5. Rotation and Adaptive Layout 6. Multiview Applications 7. Tab Bars and Pickers 8. Introduction to Table Views 9. Navigation Controllers and Table Views 10. Collection Views 11. iPad Considerations 12. Application Settings and User Defaults 13. Basic Data Persistence 14. Hey! You! Get onto iCloud! 15. Grand Central Dispatch, Background Processing, and You 16. Core Graphics: Drawing with Quartz 17. Getting Started with Sprite Kit 18. Taps, Touches, and Gestures 19. Where Am I? Finding Your Way with Core Location and Map Kit 20. Whee! Gyro and Accelerometer! 21. The Camera and Photo Library 22. Application Localization 23. Appendix: A Swift Introduction to Swift
Erscheinungsdatum | 31.12.2015 |
---|---|
Zusatzinfo | 372 black & white illustrations, biography |
Verlagsort | Berkley |
Sprache | englisch |
Maße | 178 x 254 mm |
Gewicht | 1642 g |
Themenwelt | Informatik ► Betriebssysteme / Server ► iOS |
Informatik ► Betriebssysteme / Server ► Macintosh / Mac OS X | |
Informatik ► Weitere Themen ► Hardware | |
Informatik ► Weitere Themen ► Smartphones / Tablets | |
Schlagworte | Apple • Apps • core data • core location • Development • iCloud • Ios • iPad programming • iPhone • iPhone; Programmierung • map kit • programming • Software • Sprite kit • SWIFT • Swift (Programmiersprache); Spezielle Anwendungsbereiche • tvos • WatchOS • Xcode |
ISBN-10 | 1-4842-1753-5 / 1484217535 |
ISBN-13 | 978-1-4842-1753-5 / 9781484217535 |
Zustand | Neuware |
Haben Sie eine Frage zum Produkt? |
aus dem Bereich