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Blender Foundations - Roland Hess

Blender Foundations

The Essential Guide to Learning Blender 2.6

(Autor)

Buch | Softcover
404 Seiten
2010
Focal Press (Verlag)
978-0-240-81430-8 (ISBN)
CHF 58,90 inkl. MwSt
Blender is free, Open Source software, which makes it ideal for new users wanting to try 3D with little investment, animation studios looking to increase their capabilities and educational institutions with limited resources in their art departments. This title offers techniques and tools for the complete Blender workflow.
Blender Foundations is the definitive resource for getting started with 3D art in Blender, one of the most popular 3D/Animation tools on the market . With the expert insight and experience of Roland Hess, noted Blender expert and author, animators and artists will learn the basics starting with the revised 2.6 interface, modeling tools, sculpting, lighting and materials through rendering, compositing and video editing. Some of the new features covered include the completely re-thought interface, the character animation and keying system, and the smoke simulator.

More than just a tutorial guide, "Blender Foundations" covers the philosophy behind this ingenious software that so many 3D artists are turning to today. Start working today with Blender with the accompanying web site which includes all of the projects and support files alongside videos, step-by-step screenshots of the trickier tutorials, as well as a direct links to official resources like the Blender download site and artist forums.

This book comes to us directly from Roland Hess, noted Blender expert and authority, and is perfect for getting up to speed with Blender 2.6's new interface and many of its new features. Blender 2.6 promises to be a MAJOR departure in interface and workflow from previous versions; Blender Foundations will be a much needed resource for Blender workflows and the preferred one-stop guide for new users.

Chapter 1: Intro to 3D
Chapter 2: Getting the Blender Interface
Chapter 3: Movement, Object and Animation Basics
Chapter 4: Modeling Basics
Chapter 5: Character Modeling
Chapter 6: Rigging
Chapter 7: Sculpting
Chapter 8: Lighting
Chapter 9: Surfacing
Chapter 10: Rendering
Chapter 11: Character Animation
Chapter 12: Morphing Animation
Chapter 13: Particles
Chapter 14: Effects and environmental animation
Chapter 15: Video editing

Erscheint lt. Verlag 26.8.2010
Zusatzinfo 5 Tables, color; 478 Halftones, color
Verlagsort Oxford
Sprache englisch
Maße 191 x 235 mm
Gewicht 770 g
Themenwelt Informatik Grafik / Design Blender
Informatik Grafik / Design Digitale Bildverarbeitung
Informatik Grafik / Design Film- / Video-Bearbeitung
ISBN-10 0-240-81430-4 / 0240814304
ISBN-13 978-0-240-81430-8 / 9780240814308
Zustand Neuware
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