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Sams Teach Yourself Objective-C in 24 Hours - Jesse Feiler

Sams Teach Yourself Objective-C in 24 Hours

(Autor)

Buch | Softcover
368 Seiten
2014 | 2nd edition
Sams Publishing (Verlag)
978-0-672-33449-8 (ISBN)
CHF 52,30 inkl. MwSt
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Full-color figures and code appear as they do in Xcode 5.

In just 24 sessions of one hour or less, you can master the Objective-C language and start using it to write powerful native applications for even the newest Macs and iOS devices! Using this book’s straightforward, step-by-step approach, you’ll get comfortable with Objective-C’s unique capabilities and Apple’s Xcode 5 development environment…make the most of Objective-C objects and messaging…work effectively with design patterns, collections, blocks, Foundation Classes, threading, Git…and a whole lot more. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!

Step-by-Step Instructions carefully walk you through the most common Objective-C development tasks.
Quizzes and Exercises at the end of each chapter help you test your knowledge.
Notes present information related to the discussion.
Tips offer advice or show you easier ways to perform tasks.
Cautions alert you to possible problems and give you advice on how to avoid them.

• Use Xcode 5 to write modern Objective-C software more quickly and efficiently
• Master Objective-C’s object-oriented features and techniques
• Manage projects more efficiently with the Git source code repository
• Write more dynamic code with Objective-C’s powerful messaging architecture
• Declare classes, instance variables, properties, methods, and actions
• Work with mutable and immutable data types
• Organize data with collections, including arrays, dictionaries, and sets
• Painlessly manage memory with Automatic Reference Counting (ARC)
• Expand and extend classes with protocols, delegates, categories, and extensions
• Get started with Apple’s powerful classes and frameworks
• Create and work with code blocks
• Manage queues and threading with Grand Central Dispatch

Jesse Feiler is a developer and author. He has been an Apple developer since before it became fashionable, and has worked with mobile devices starting with Apple’s Newton and continuing with the iOS products (iPhone, iPod touch, and iPad). His books include Sams Teach Yourself Core Data in 24 Hours, Data-Driven iOS Apps for iPad and iPhone with FileMaker Pro, FileMaker Pro in Depth (Sams/Pearson), Database-Driven Web Sites (Harcourt), Learning iCloud Data Management (Addison Wesley/Pearson), and iOS App Development for Dummies (Wiley). He has written about Objective-C and the Apple frameworks beginning with Rhapsody Developer’s Guide (AP Professional) and Mac OS X Developer’s Guide (Morgan Kaufmann). He is the author of MinutesMachine, the meeting management software for iPad, as well as Saranac River Trail app for iPhone and iPad. There are more details at champlainarts.com. A native of Washington DC, he has lived in New York City and currently lives in Plattsburgh, NY. He can be reached at northcountryconsulting.com.

Introduction   1
Who Should Read This Book   1
What This Book Covers   1
Downloading the Sample Files   2
How This Book Is Organized   2

PART I:  GETTING STARTED WITH OBJECTIVE-C
HOUR 1:  Overview of the Developer Program   7
Introducing Objective-C   7
Enrolling as an Apple Developer   8
Choosing Your Program   8
   Selecting Your Membership Category   9
   Registering for Your Apple ID   10
Setting Up the Development Environment   11
   Talking Xcode   11
   Introducing the Xcode Workspace   12
   Getting Up and Running with Your First Project   16
Summary   17
Q&A   18
Workshop   18
   Quiz   18
   Quiz Answers   18
   Activities   19
HOUR 2:  Object-Oriented Programming with Objective-C   21
Object-Oriented Programming in the Objective-C World   21
   Implementing Object-Oriented Programming   21
   Building Object-Oriented Projects   22
   Looking at the Frameworks   23
Creating C with Objects   24
   Start Thinking in Objective-C   24
   Understanding Data Abstraction   24
   Considering Classes and Instances    25
   Exploring Encapsulation   25
   Using Accessors to Manage Encapsulation   28
Managing Inheritance in the Objective-C World   29
Summary   30
Q&A   31
Workshop   31
   Quiz   31
   Quiz Answers   31
   Activities   31
HOUR 3:  Using Object-Oriented Features in Objective-C   33
Communicating to Methods with Messages   33
   Looking at a Simple Message   33
   Declaring a Method   34
   Using Class Methods   35
   Working with id—Strongly and Weakly Typed Variables   35
   Nesting Messages   36
   Looking at Method Signatures and Parameters   36
Allocating and Initializing Objects   37
Summary   39
Q&A   39
Workshop   39
   Quiz   39
   Quiz Answers   39
   Activities   39
HOUR 4:  Using Xcode 5   41
Getting to Work with Xcode   41
Keeping Track of Your Source Code   46
   Exploring Source Code Control   47
   Working in a Source Code Repository World   48
   Using Git with Xcode   50
Using a Remote Repository   58
Summary   61
Q&A   61
Workshop   61
   Quiz   61
   Quiz Answers   61
   Activities   62
HOUR 5:  Using Compiler Directives   63
Exploring Your Projects   63
   Looking at the iOS Project   64
   Looking at the OS X Project   64
   Looking at Both Projects   65
Working with Compiler Directives   66
   Working with Basic Directives   66
   Looking at Prefix Headers    67
   Looking at Plain C Code in main.m   69
   Investigating Header (.h) Files   70
   Looking Inside Message (.m) Files   71
Using Objective-C Compiler Directives   74
Summary   74
Q&A   74
Workshop   75
   Quiz   75
   Quiz Answers   75
   Activities   75

PART II:  WORKING WITH THE OBJECTIVE-C BASICS
HOUR 6:  Exploring Messaging and a Testbed App   77
Setting Up the Testbed Apps   77
Adding a Text Field and Connecting It to Your Code   81
   Adding the Text Field   82
   Connecting the Text Field to the Code   88
Sending a Message to the Text Field   92
Reviewing the Message Syntax   94
Summary   95
Q&A   95
Workshop   96
   Quiz   96
   Quiz Answers   96
   Activities   96
HOUR 7:  Declaring a Class in an Interface File   97
Letting Xcode Do the Work   97
   Designing Classes   97
   Getting Ready to Create the Class   98
Exploring Class Hierarchies   104
   Calling Superclass Methods   104
   Introducing Protocols   106
Declaring Classes   106
   Writing a Basic Class Declaration   106
   Using Forward References   107
Summary   109
Q&A   109
Workshop   109
   Quiz   109
   Quiz Answers   109
   Activities   109
HOUR 8:  Declaring Instance Variables in an Interface File   111
Declaring Instance Variables and Properties   111
Using the Class   111
   Placing a Class Instance in Context   112
   Choosing the Context   113
Creating an Instance Variable for CurrencyConverter with id   114
What Happens When Execution Stops   115
   Dynamic Binding   117
Creating an Instance Variable for CurrencyConverter with the Class Name   117
Creating an Instance Variable for CurrencyConverter with a Superclass Name   119
Managing Instance Variable Visibility   123
Summary   124
Q&A   124
Workshop   124
   Quiz   124
   Quiz Answers   124
   Activities   125
HOUR 9:  Declaring Properties in an Interface File   127
Comparing Interface Variables and Properties   127
   Reviewing Basic Variable Declarations   128
   Creating Declared Properties: The Basics   130
   Dealing with Memory for Objects   132
   Working with Attributes for Declared Properties   133
Using Declared Properties   133
   Accessing the Property with Message Syntax   134
   Accessing the Property with Dot Syntax   134
Using Attributes   135
   Accessor Methods   136
   Writability   136
   Setter Semantics   137
   Atomicity   137
   Using Other Attribute Decorators   137
Implementing Properties   138
   Creating Accessors with @synthesize   138
   Promising Data with @dynamic   139
Summary   139
Q&A   139
Workshop   139
   Quiz   139
   Quiz Answers   139
   Activities   140
HOUR 10:  Declaring Methods in an Interface File   141
Working with Methods in a Class   141
Reviewing Method Syntax   142
   Distinguishing Between Class and Instance Methods   142
   Exploring the Method Declaration   143
   Writing the Method Declaration   146
   Returning Complex Data Structures from Methods   146
Summary   147
Q&A   147
Workshop   148
   Quiz   148
   Quiz Answers   148
   Activities   148
HOUR 11:  Declaring Actions in an Interface File   149
Introducing Actions   149
   What Actions Can Do for You   150
Comparing Actions in OS X and iOS   159
   Disconnecting Actions   161
Summary   162
Q&A   162
Workshop   163
   Quiz   163
   Quiz Answers   163
   Activities   163
HOUR 12:  Routing Messages with Selectors   165
Getting Inside Objective-C Messages 165
   Receiver and Selector Objects in Messages   166
Getting Inside the Objective-C Runtime 167
Working with SEL and @selector () 168
Using performSelector    169
   Creating a Selector with @selector ()   169
   Creating a Selector from a String   169
   Using a Selector   170
Using NSInvocation   172
   Creating an NSInvocation   172
   Using NSInvocation Properties   173
   Invoking an NSInvocation   175
Testing Whether an Instance Can Respond to a Selector   175
Summary   176
Q&A   176
Workshop   177
   Quiz   177
   Quiz Answers   177
   Activities   177
HOUR 13:  Building on the Foundation   179
Exploring the Foundation Framework 179
Foundation Classes 180
   Root Classes    180
   Other Classes   181
Foundation Paradigms and Policies   182
   Mutability   182
   Class Clusters   183
   Notifications   184
Summary   187
Q&A   187
Workshop   187
   Quiz   187
   Quiz Answers   187
   Activities   187
HOUR 14:  Defining a Class in an Implementation File   189
Working with a New Project   189
   Reconsidering Dynamic Typing   190
   Designing the (Currency) Converter   190
Creating a New App   193
Implementing a Method   197
Expanding the Class with init Methods   200
Summary   202
Q&A   202
Workshop   202
   Quiz   202
   Quiz Answers   202
   Activities   203
HOUR 15:  Organizing Data with Collections   205
Collecting Objects   205
Getting Familiar with Property Lists   207
   Using Collections in Property Lists   208
   Building Collections from Property Lists at Runtime   209
Comparing the Collection Classes   209
Creating a Collection   210
   Using the Common Collection Creation Methods   211
Using Objective-C Literal Syntax   212
   Reading and Writing Arrays   213
   Reading and Writing Dictionaries   213
   Creating Sets   214
Enumerating a Collection   214
   Examining NSEnumerator Methods   214
   Creating NSEnumerator Instances for Collections   215
Testing Membership in a Collection   217
Accessing an Object in a Collection   218
Summary   218
Q&A   218
Workshop   219
   Quiz   219
   Quiz Answers   219
   Activities   219
HOUR 16:  Managing Memory and Runtime Objects   221
Managing Objects in Memory   221
Managing Reference Counts Manually   222
   Looking at Memory Management Before ARC   223
   Summarizing Memory Management   225
Managing Reference Counts with ARC   225
   Using Declared Property Attributes   226
Variable Qualifiers   227
Autoreleasing Variables   228
Summary   229
Q&A   229
Workshop   229
   Quiz   229
   Quiz Answers   229
   Activities   229

PART III:  EXPANDING AND EXTENDING CLASSES
HOUR 17:  Extending a Class with Protocols and Delegates   231
Exploring the Pros and Cons of Subclassing   231
Introducing the Example   232
Working with Protocols   232
Working with Delegates   233
Putting Protocols and Delegates Together   233
Looking Deeper Inside Protocols   236
Summary   236
Q&A   236
Workshop   237
   Quiz   237
   Quiz Answers   237
   Activities   237
HOUR 18:  Extending a Class with Categories and Extensions   239
Comparing Categories and Protocols   239
   Choosing When to Use a Category   240
   Comparing Other Techniques with Categories   240
Comparing Categories with Subclasses   241
   Modifying a Class Hierarchy   241
   Confining Modifications to Categories   242
Working with Categories   242
Using Class Extensions   245
Working with Informal Protocols   246
Summary   246
Q&A   246
Workshop   247
   Quiz   247
   Quiz Answers   247
   Activities   247
HOUR 19:  Using Associative References and Fast Enumeration   249
Catching Up on Objective-C 2.0 Time-Saving Features   249
Extending Classes by Adding Instance Variables (Sort of)   250
   Adding an Associative Reference   251
   Getting and Setting an Associative Reference   252
   Removing an Associative Reference for a Key   254
   Removing All Associative References from an Object.   254
Using Fast Enumeration   254
   Using Fast Enumeration   254
   Using Fast Enumeration with an NSEnumerator   256
Summary   256
Q&A   256
Workshop   257
   Quiz   257
   Quiz Answers   257
   Activities   257
HOUR 20:  Working with Blocks   259
Revisiting Blocks   259
Looking at Callbacks   260
   Considering Callback Routines   263
Introducing Blocks   264
   Creating a Block as a Block Variable   264
   Using a Block Variable   265
Exploring Blocks in Cocoa   266
   NSString enumerateLinesUsingBlock   267
   NSArray enumerateObjectsUsingBlock   268
   NSSet enumerateObjectsUsingBlock   268
Looking Deeper into Cocoa Blocks and Memory   269
Summary   269
Q&A   269
Workshop   270
   Quiz   270
   Quiz Answers   270
   Activities   270

PART IV:  BEYOND THE BASICS
HOUR 21:  Handling Exceptions and Errors   271
Rethinking Exceptions and Errors   271
Introducing the Exception and Error Classes 272
   Using Exceptions 273
   Using Errors   273
   Looking Inside NSException   274
   Looking Inside NSError   274
Identifying an Exception   277
Throwing an Exception   278
Catching an Exception   280
Summary   280
Q&A   280
Workshop   280
   Quiz   280
   Quiz Answers   281
   Activities   281
HOUR 22:  Grand Central Dispatch: Using Queues and Threading   283
Getting Started with Concurrency   283
   Looking at Processors Inside Computers   283
   Using Concurrency Without Rewriting User Apps   284
   Using Threads for Concurrency   284
   Introducing Grand Central Dispatch (GCD)   285
Introducing Queues   286
   Dispatch Queues   287
Dispatch Sources 287
   Operation Queues   287
Using Dispatch Queues   288
   Using Global Concurrent Dispatch Queues   288
   Adding a Task to a Global Concurrent Queue   289
   Designing with Queues   290
Summary   290
Q&A   290
Workshop   291
   Quiz   291
   Quiz Answers   291
   Activities   291
HOUR 23:  Working with the Debugger   293
Logging Information   293
Using Console Logs   294
   Using NSLog   295
   Enhancing NSLog   295
Using Smart Breakpoints   297
   Enhancing Breakpoints with Messages   298
   Breaking on a Condition   300
Summary   302
Q&A   302
Workshop   303
   Quiz    303
   Quiz Answers   303
   Activities   303
HOUR 24:  Using Xcode Debug Gauges for Analysis   305
Putting Debug Gauges in Perspective   305
   Monitoring CPU Utilization   306
   Monitoring Memory Utilization   307
   Monitoring Energy   308
Using Instruments   310
Summary   311
Q&A   311
Workshop   312
   Quiz   312
   Quiz Answers   312
   Activities   312

PART V:  APPENDIXES
Appendix A:  C Syntax Summary   313
Data Types   313
   Enumerated Type   313
   Struct Type   314
   Pointers   314
   Arrays   315
Control Structures   315
   if Statements   315
   switch Statements   315
   Repeat Statements   316
Appendix B:  Apps, Packages, and Bundles   317
Looking Inside a Project Bundle   317
lproj Files   318
Asset Catalogs   318
plist Files   319
Precompiled Header Files (.pch)   319
Appendix C:  Archiving and Packaging Apps for Development and Testing   321
Archiving   321

Index   325

Erscheint lt. Verlag 20.3.2014
Verlagsort Indianapolis
Sprache englisch
Maße 178 x 227 mm
Gewicht 680 g
Themenwelt Informatik Programmiersprachen / -werkzeuge Mac / Cocoa Programmierung
Informatik Software Entwicklung Mobile- / App-Entwicklung
Informatik Weitere Themen Smartphones / Tablets
Technik Nachrichtentechnik
ISBN-10 0-672-33449-6 / 0672334496
ISBN-13 978-0-672-33449-8 / 9780672334498
Zustand Neuware
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