Blender For Dummies
John Wiley & Sons Ltd
978-0-470-40018-0 (ISBN)
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You'll learn how to:* Create almost anything with meshes, save time with the Mirror modifier, and use Blender's secret weapon, Dupliverts* Understand texture mapping, know when to use which type of lamp, and use radiosity in animation* Work with curves and surfaces, and add color, shades, texture, and reflections* Rig your characters for animation with shape keys, hooks, and armatures, and understand kinematics* Navigate in three dimensions* Make your animations more believable, and let Blender do the animating for you* Use the video sequence editor* Export, render, composite, and edit for output You'll even get tips on common problems new Blender users face and how to avoid them. Blender For Dummies will have you creating eye-popping 3D animations before you know it! Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Jason van Gumster has produced a variety of animations and visualeffects for television and film as producer/animator for Hand TurkeyStudios. A Blender user since 1998, he's given numerous Blender workshops and blogs for Blender Nation, the primary news Web site for Blender users.
Introduction. Part I: Wrapping Your Brain Around Blender. Chapter 1: Discovering Blender. Chapter 2: Understanding How Blender Thinks. Chapter 3: Getting Your Hands Dirty Working in Blender. Chapter 4: Working in Edit Mode and Object Mode. Part II: Creating Detailed 3D Scenes. Chapter 5: Creating Anything You Can Imagine with Meshes. Chapter 6: Using Blender's Non-Mesh Primitives. Chapter 7: Changing that Boring Gray Default Material. Chapter 8: Giving Models Texture. Chapter 9: Lighting and Environment. Part III: Get Animated! Chapter 10: Animating Objects. Chapter 11: Rigging: The Art of Building an Animatable Puppet. Chapter 12: Animating Object Deformations. Chapter 13: Letting Blender Do the Work for You. Part IV: Sharing Your Work with the World. Chapter 14: Exporting and Rendering Scenes. Chapter 15: Compositing and Editing. Part V: The Part of Tens. Chapter 16: Ten Problems for New Users in Blender (and Ways around Them). Chapter 17: Ten Tips for Working More Effectively in Blender. Appendix: About the CD. Bonus Chapter: Ten Excellent Community Resources. Index.
Verlagsort | Chichester |
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Sprache | englisch |
Maße | 191 x 234 mm |
Gewicht | 671 g |
Einbandart | Paperback |
Themenwelt | Informatik ► Grafik / Design ► Blender |
ISBN-10 | 0-470-40018-8 / 0470400188 |
ISBN-13 | 978-0-470-40018-0 / 9780470400180 |
Zustand | Neuware |
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