Pro iPhone Development with SwiftUI
Apress (Verlag)
978-1-4842-7826-0 (ISBN)
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Not only will your apps run like magic under the hood but, with the new standard of SwiftUI, you'll add animations, scaling, multiscreen support, and so much more to your interfaces. You’ll also see how to integrate audio and video files in your apps, access the camera and send pictures to and from the Photos library, use location services to pinpoint your user's position on a map, and display web pages in-app. Don't just stop at flawless code and stickily engaging interfaces. Give your apps a mind with Apple’s advanced frameworks for machine learning, facial and text recognition, and augmented reality.
Pro iPhone Development with SwiftUI enlightens you to the world of rich design, solid code, and thoughtful processing needed to make apps that wow. Integrate all these extraordinary iOS features and embrace the world of possibilities in the Swift programming language with SwiftUI.
What You Will Learn
Save and retrieve data when apps close or get pushed in the background
Recognize speech with Apple’s advanced frameworks
Create augmented reality apps
Understand spoken commands with Siri
Who This Book is For
Aspiring iOS app developers familiar with the Apple Swift programming language and/or the iOS SDK, but ready to move to the next level.
Wallace Wang is a former Windows enthusiast who took one look at Vista and realized that the future of computing belonged to the Mac. He's written more than 40 computer books, including Microsoft Office for Dummies, Beginning Programming for Dummies, Steal This Computer Book, My New Mac, and My New iPad. In addition to programming the Mac and iPhone/iPad, he also performs stand-up comedy, having appeared on A&E s "Evening at the Improv," and having performed in Las Vegas at the Riviera Comedy Club at the Riviera Hotel & Casino. When he’s not writing computer books or performing stand-up comedy, he also enjoys blogging about screenwriting at his site, The 15 Minute Movie Method, where he shares screenwriting tips with other aspiring screenwriters who all share the goal of breaking into Hollywood.
Chapter 1: Organizing Code
Chapter 2: Debugging Code
Chapter 3: Understanding Closures
Chapter 4: Multithreaded Programming with Grand Central Dispatch
Chapter 5: Understanding the Application Life Cycle
Chapter 6: Understanding Data Persistence
Chapter 7: Passing Data Between Files
Chapter 8: Translating with Localization
Chapter 9: Using 3D Touch
Chapter 10: Detecting Motion and Orientation
Chapter 11: Using Location and Maps
Chapter 12: Playing Audio and Video
Chapter 13: Using the Camera
Chapter 14:Using WebKit
Chapter 15: Displaying Animation
Chapter 16: Using Machine Learning
Chapter 17: Using Facial and Text Recognition
Chapter 18: Using Speech
Chapter 19: Understanding SiriKit
Chapter 20: Understanding ARKit
Chapter 21: Interacting with Augmented Reality.
Erscheinungsdatum | 28.01.2022 |
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Zusatzinfo | 111 Illustrations, black and white; XI, 347 p. 111 illus. |
Verlagsort | Berkley |
Sprache | englisch |
Maße | 178 x 254 mm |
Gewicht | 684 g |
Themenwelt | Informatik ► Betriebssysteme / Server ► iOS |
Informatik ► Betriebssysteme / Server ► Macintosh / Mac OS X | |
Informatik ► Programmiersprachen / -werkzeuge ► Mac / Cocoa Programmierung | |
Schlagworte | Apple • Apps • core data • core location • Development • iCloud • Ios • iPad programming • iPhone • map kit • programming • Software • Sprite kit • SWIFT • tvos • WatchOS • Xcode |
ISBN-10 | 1-4842-7826-7 / 1484278267 |
ISBN-13 | 978-1-4842-7826-0 / 9781484278260 |
Zustand | Neuware |
Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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