Pro iPhone Development with Swift 5
Apress (Verlag)
978-1-4842-4943-7 (ISBN)
- Titel ist leider vergriffen;
keine Neuauflage - Artikel merken
You’ll also see how to play audio and video files, access the camera and save pictures to the Photos library, use location services to pinpoint your position on a map, display web pages, and create animation to spice up any user interface. Finally, you’ll learn how to use Apple’s advanced frameworks for machine learning, facial and text recognition, and creating augmented reality apps.
Pro iPhone Development with Swift 5 provides insightful instruction on how to improve your existing apps or create powerful new iOS apps using the latest version of the Swift programming language.
What You Will Learn
Save and retrieve data when apps close or get pushed in the background
Recognize speech with Apple’s advanced frameworks
Create augmented reality apps
Understand spoken commands with Siri
Who This Book is For
Aspiring iOS app developers familiar with the Apple Swift programming language and/or the iOS SDK, but ready to move to the next level.
Wallace Wang is a former Windows enthusiast who took one look at Vista and realized that the future of computing belonged to the Mac. He s written more than 40 computer books, including Microsoft Office for Dummies, Beginning Programming for Dummies, Steal This Computer Book, My New Mac, and My New iPad. In addition to programming the Mac and iPhone/iPad, he also performs stand-up comedy, having appeared on A&E s "Evening at the Improv," and having performed in Las Vegas at the Riviera Comedy Club at the Riviera Hotel & Casino. When he’s not writing computer books or performing stand-up comedy, he also enjoys blogging about screenwriting at his site, The 15 Minute Movie Method, where he shares screenwriting tips with other aspiring screenwriters who all share the goal of breaking into Hollywood.
Chapter 1: Storing and Retrieving Information from the Cloud
Chapter 2: Adding Parallel Functionality using Grand Central Dispatch
Chapter 3: Simple Games Using SpriteKit
Chapter 4: Taps, Touches and Gestures
Chapter 5: Determining Location
Chapter 6: Device Orientation and Motion
Chapter 7: Using the Camera and Accessing Photos
Chapter 8: Translation for Other Countries with Localization
Chapter 9: 3D Touch
Chapter 10: Using SiriKit
Chapter 11: Speech Recognition
Chapter 12: In-App Purchases with StoreKit
Chapter 13:TBD – new 2017 topics
Chapter 14: TBD – new 2017 topics
Erscheinungsdatum | 05.07.2019 |
---|---|
Zusatzinfo | 217 Illustrations, black and white; XIII, 593 p. 217 illus. |
Verlagsort | Berkley |
Sprache | englisch |
Maße | 178 x 254 mm |
Gewicht | 1141 g |
Themenwelt | Informatik ► Betriebssysteme / Server ► iOS |
Informatik ► Betriebssysteme / Server ► Macintosh / Mac OS X | |
Informatik ► Programmiersprachen / -werkzeuge ► Mac / Cocoa Programmierung | |
Schlagworte | Apple • Apps • core data • core location • Development • iCloud • Ios • iPad programming • iPhone • map kit • programming • Software • Sprite kit • SWIFT • tvos • WatchOS • Xcode |
ISBN-10 | 1-4842-4943-7 / 1484249437 |
ISBN-13 | 978-1-4842-4943-7 / 9781484249437 |
Zustand | Neuware |
Haben Sie eine Frage zum Produkt? |
aus dem Bereich