Modeling and Animation Using Blender
Apress (Verlag)
978-1-4842-5339-7 (ISBN)
Along the way you’ll see why Blender 3D has proved its competency in UV unwrapping, texturing, raster graphic editing, rigging, sculpting, animating, motion graphics, and video editing through the years. Modeling and Animation Using Blender gives a thorough tour of Blender Eevee, covering its new features and how to make best use of them. After reading this book you will have the confidence to choose Blender for your next project.
What You Will Learn
Master the features of Blender Eevee
Work with modeling, animation, and much more using theupdated software
Understand important concepts such as physics and particles
Who This Book Is For
Art enthusiasts and professionals who want to learn Blender 3D. Blender 3D professionals who want to learn about the latest version would find the book useful.
Ezra Thess Mendoza Guevarra graduated with a bachelor of science degree in information technology from STI College, the Philippines. Though she’s become a web developer, her passion for the arts that started in her childhood never went away. In 2016, she got interested in 3D modeling and even tried to create a game with a team. She also loves researching and because of this hobby, she created the website didyouknow45 on WordPress for her to be able to share the knowledge she gained through her research. She also served as a government employee the Philippines. Despite being epileptic, she continues to pursue her dreams and “break the walls”. A researcher and a passionate artist, Ezra is currently using her skills as a freelancer.
Chapter 1: The Tour!.- Chapter 2: Blending with Blender: Getting Started.- Chapter 3: Blending with Blender: Modeling Workspace.- Chapter 4: Blending with Blender: Shading Workspace.- Chapter 5: Let’s Animate.- Chapter 6: The Future of Game Engine.
Erscheinungsdatum | 30.12.2019 |
---|---|
Zusatzinfo | 40 Illustrations, color; 226 Illustrations, black and white; XVII, 295 p. 266 illus., 40 illus. in color. |
Verlagsort | Berkley |
Sprache | englisch |
Maße | 178 x 254 mm |
Themenwelt | Informatik ► Software Entwicklung ► Spieleprogrammierung |
Schlagworte | Animation • blender 3d • eevee • game physics • Modelling |
ISBN-10 | 1-4842-5339-6 / 1484253396 |
ISBN-13 | 978-1-4842-5339-7 / 9781484253397 |
Zustand | Neuware |
Haben Sie eine Frage zum Produkt? |
aus dem Bereich