Developing 2D Games with Unity
Apress (Verlag)
978-1-4842-3771-7 (ISBN)
While many books focus on 3D game creation with Unity, the easiest market for an independent developer to thrive in is 2D games. 2D games are generally cheaper to produce, more feasible for small teams, and more likely to be completed. If you live and breathe games and want to create them then 2D games are a great place to start.
By focusing exclusively on 2D games and Unity’s ever-expanding 2D workflow, this book gives aspiring independent game developers the tools they need to thrive. Various real-world examples of independent games are used to teach fundamental concepts of developing2D games in Unity, using the very latest tools in Unity’s updated 2D workflow.
New all-digital channels for distribution, such as Nintendo eShop, XBox Live Marketplace, the Playstation Store, the App Store, Google Play, itch.io, Steam, and GOG.com have made it easier than ever to discover, buy, and sell games. The golden age of independent gaming is upon us, and there has never been a better time to get creative, roll up your sleeves, and build that game you’ve always dreamed about. Developing 2D Games with Unity can show you the way.
What You'll Learn
Delve deeply into useful 2D topics, such as sprites, tile slicing, and the brand new Tilemap feature.
Build a working 2D RPG-style game as you learn.
Construct a flexible and extensible game architecture using Unity-specific tools like Scriptable Objects, Cinemachine, and Prefabs.
Take advantage of the streamlined 2D workflow provided by the Unity environment.
Deploy games to desktop
Who This Book Is For
Hobbyists with some knowledge of programming, as well as seasoned programmers interested in learning to make games independent of a major studio.
Jared Halpern is a software developer with over 12 years of experience working in a wide range of technologies. Lately he has specialized in Apple and Unity. Jared has built many iPhone apps over the years, including games, augmented reality, photography, eCommerce, video, and GIF apps. His interests include Swift, Unity, AR, Game Development, and the creative application of these technologies. He has an immense passion for the potential of games as an interactive medium to tell stories and give experiences in ways that other mediums cannot. He currently enjoys working as a freelance software developer.
Chapter 1. Gaming Past and Present.- Chapter 2. Introduction to Unity.- Chapter 3. Foundations.- Chapter 4. World Building .- Chapter 5. Building Out the Gameplay.- Chapter 6. Beyond the Basics.- Chapter 7. Polish, Polish, Polish .- Chapter 8. Where to go next.
Erscheinungsdatum | 13.12.2018 |
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Zusatzinfo | 193 Illustrations, color; 17 Illustrations, black and white; XXII, 383 p. 210 illus., 193 illus. in color. |
Verlagsort | Berkley |
Sprache | englisch |
Maße | 155 x 235 mm |
Themenwelt | Informatik ► Programmiersprachen / -werkzeuge ► Mac / Cocoa Programmierung |
Informatik ► Software Entwicklung ► Mobile- / App-Entwicklung | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Informatik ► Weitere Themen ► Computerspiele | |
Schlagworte | 2D • Android • C# • Development • game engines • Game Programming • independent game development • Indie Games • Ios • startup development • UNITY |
ISBN-10 | 1-4842-3771-4 / 1484237714 |
ISBN-13 | 978-1-4842-3771-7 / 9781484237717 |
Zustand | Neuware |
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