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Learn SpriteBuilder for iOS Game Development (eBook)

eBook Download: PDF
2014 | 1st ed.
XXI, 456 Seiten
Apress (Verlag)
978-1-4842-0262-3 (ISBN)

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Learn SpriteBuilder for iOS Game Development - Steffen Itterheim
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SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In Learn SpriteBuilder for iOS Game Development, experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder to create a full-featured 2D action game that you can use as a basis for your own games.

You'll learn SpriteBuilder best practices, how to incorporate SpriteBuilder into your game development workflow, and how to use the various features of SpriteBuilder, including game physics, scrolling, menus, and playing audio assets. You'll learn everything from the basics to advanced topics like visual effects, soft-body physics, rendering textured polygons and porting to Android. You'll be using both SpriteBuilder and the latest version of Cocos2D, version 3. If you have a bit of iOS development experience and you want to learn to create imaginative 2D games, Learn SpriteBuilder for iOS Game Development is exactly the book you need.




Steffen Itterheim is a professional games and tools developer. He has worked for Electronic Arts Phenomic for the past seven years. Be it scripting, programming, or foreign languages, he's done it all. He has extensive experience with game localization including non-western languages and locales, and he also knows the Lua scripting language inside and out. He learned English by watching too much American television. Steffen currently lives in Ingelheim, Germany.
SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In Learn SpriteBuilder for iOS Game Development, experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder to create a full-featured 2D action game that you can use as a basis for your own games.You'll learn SpriteBuilder best practices, how to incorporate SpriteBuilder into your game development workflow, and how to use the various features of SpriteBuilder, including game physics, scrolling, menus, and playing audio assets. You'll learn everything from the basics to advanced topics like visual effects, soft-body physics, rendering textured polygons and porting to Android. You'll be using both SpriteBuilder and the latest version of Cocos2D, version 3. If you have a bit of iOS development experience and you want to learn to create imaginative 2D games, Learn SpriteBuilder for iOS Game Development is exactly the book you need.

Steffen Itterheim is a professional games and tools developer. He has worked for Electronic Arts Phenomic for the past seven years. Be it scripting, programming, or foreign languages, he's done it all. He has extensive experience with game localization including non-western languages and locales, and he also knows the Lua scripting language inside and out. He learned English by watching too much American television. Steffen currently lives in Ingelheim, Germany.

Part I: Introducing SpriteBuilder and Cocos2D-iphone version 3Ch. 1: IntroductionCh. 2: Laying the GroundworkCh. 3: Controlling and ScrollingCh. 4: Physics and CollisionsCh. 5: Timelines and TriggersCh. 6: Menus and PopoversPart II: Getting Down to Business with SpriteBuilderCh. 7: MainScene and GameStateCh. 8: Selecting and Unlocking LevelsCh. 9: Physics JointsCh. 10: Soft-Body PlasticsPart III: Now You're a SpriteBuilder Pro!Ch. 11: Audio and LabelsCh. 12: Visual Effects and AnimationsCh. 13: Porting to AndroidCh. 14: Debugging and Best Practices

Erscheint lt. Verlag 26.11.2014
Zusatzinfo XXI, 456 p. 208 illus.
Verlagsort Berkeley
Sprache englisch
Themenwelt Informatik Betriebssysteme / Server Macintosh / Mac OS X
Informatik Programmiersprachen / -werkzeuge Mac / Cocoa Programmierung
Mathematik / Informatik Informatik Software Entwicklung
Informatik Weitere Themen Smartphones / Tablets
ISBN-10 1-4842-0262-7 / 1484202627
ISBN-13 978-1-4842-0262-3 / 9781484202623
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