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Learn SpriteBuilder for iOS Game Development - Steffen Itterheim

Learn SpriteBuilder for iOS Game Development

Buch | Softcover
456 Seiten
2014 | 1st ed.
Apress (Verlag)
978-1-4842-0263-0 (ISBN)
CHF 56,85 inkl. MwSt
SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In Learn SpriteBuilder for iOS Game Development, experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder to create a full-featured 2D action game that you can use as a basis for your own games.

You'll learn SpriteBuilder best practices, how to incorporate SpriteBuilder into your game development workflow, and how to use the various features of SpriteBuilder, including game physics, scrolling, menus, and playing audio assets. You'll learn everything from the basics to advanced topics like visual effects, soft-body physics, rendering textured polygons and porting to Android. You'll be using both SpriteBuilder and the latest version of Cocos2D, version 3. If you have a bit of iOS development experience and you want to learn to create imaginative 2D games, Learn SpriteBuilder for iOS Game Development is exactly the book you need.

Steffen Itterheim is a professional games and tools developer. He has worked for Electronic Arts Phenomic for the past seven years. Be it scripting, programming, or foreign languages, he's done it all. He has extensive experience with game localization including non-western languages and locales, and he also knows the Lua scripting language inside and out. He learned English by watching too much American television. Steffen currently lives in Ingelheim, Germany.

Part I: Introducing SpriteBuilder and Cocos2D-iphone version 3 Ch. 1: Introduction Ch. 2: Laying the Groundwork Ch. 3: Controlling and Scrolling Ch. 4: Physics and Collisions Ch. 5: Timelines and Triggers Ch. 6: Menus and Popovers Part II: Getting Down to Business with SpriteBuilder Ch. 7: MainScene and GameState Ch. 8: Selecting and Unlocking Levels Ch. 9: Physics Joints Ch. 10: Soft-Body Plastics Part III: Now You're a SpriteBuilder Pro! Ch. 11: Audio and Labels Ch. 12: Visual Effects and Animations Ch. 13: Porting to Android Ch. 14: Debugging and Best Practices

Zusatzinfo 208 Illustrations, black and white; XXI, 456 p. 208 illus.
Verlagsort Berkley
Sprache englisch
Maße 178 x 254 mm
Themenwelt Informatik Betriebssysteme / Server iOS
Informatik Betriebssysteme / Server Macintosh / Mac OS X
Informatik Programmiersprachen / -werkzeuge Mac / Cocoa Programmierung
Informatik Software Entwicklung Spieleprogrammierung
Mathematik / Informatik Informatik Theorie / Studium
Informatik Weitere Themen Computerspiele
Informatik Weitere Themen Smartphones / Tablets
Schlagworte iOS; Spezielle Anwendungsbereiche
ISBN-10 1-4842-0263-5 / 1484202635
ISBN-13 978-1-4842-0263-0 / 9781484202630
Zustand Neuware
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