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Beginning iOS 5 Games Development - Lucas Jordan

Beginning iOS 5 Games Development

Using the iOS SDK for iPad, iPhone and iPod touch

(Autor)

Buch | Softcover
344 Seiten
2011 | 1st ed.
Apress (Verlag)
978-1-4302-3710-5 (ISBN)
CHF 52,70 inkl. MwSt
Game apps on iPhone and now iPad remain one of the most popular type of apps in the Apple iTunes App Store.  Does Angry Birds ring a bell?  What you were once able to do just for the iPhone (and iPod touch) is now possible for the popular iPad, using the new iOS 5 SDK.  



Beginning iOS 5 Games Development provides a clear path for you to create games using the iOS 5 SDK platform for the iPad, iPhone, and iPad touch. You'll learn how to use classes to create game apps, including graphics, and animations. The latest version of Xcode will be used in parts of the book to guide you along the way of building your apps.





Other topics include iOS 5 game apps development with the newest iOS Game Center update, persisting user data, and designing a compelling user experience. After reading this book, you'll come away with the skills and techniques for building a game app, top to bottom, that could perhaps even be sold on the Apple iTunes App Store.

Lucas L. Jordan is a lifelong computer enthusiast and has worked for many years as a Java developer, focusing on user interface. He has previously written JavaFX Special Effects: Taking Java RIA to the Extreme with Animation, Multimedia, and Game Elements. Lucas is interested in mobile application development in its many forms.

* Introduction and HelloGame * Setting Up your Game App Project * Explore the Game App Life cycle * Quickly Build an Input Driven Game * Quickly Build a Frame by Frame Game * Build Your Game: Game Engine, Image Actors, and Behaviors * Build Your Game: Vector Actors and Particles * Build Your Game: Understand Gestures and Movements * Build Your Game: Apple's Game Center and Social Media * A Complete Example: Belt Commander * Design and Create Graphics * Monetizing via the Apple App Store

Zusatzinfo XXIII, 344 p.
Verlagsort Berlin
Sprache englisch
Maße 191 x 235 mm
Themenwelt Informatik Betriebssysteme / Server iOS
Informatik Betriebssysteme / Server Macintosh / Mac OS X
Informatik Programmiersprachen / -werkzeuge Mac / Cocoa Programmierung
Informatik Weitere Themen Computerspiele
Informatik Weitere Themen Smartphones / Tablets
Schlagworte Handyspiele • iOS 5; Spezielle Anwendungsbereiche
ISBN-10 1-4302-3710-4 / 1430237104
ISBN-13 978-1-4302-3710-5 / 9781430237105
Zustand Neuware
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