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Beginning iOS 5 Games Development (eBook)

Using the iOS SDK for iPad, iPhone and iPod touch

(Autor)

eBook Download: PDF
2012 | 1st ed.
XXIII, 344 Seiten
Apress (Verlag)
978-1-4302-3711-2 (ISBN)

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Beginning iOS 5 Games Development - Lucas Jordan
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Game apps on iPhone and now iPad remain one of the most popular type of apps in the Apple iTunes App Store.  Does Angry Birds ring a bell?  What you were once able to do just for the iPhone (and iPod touch) is now possible for the popular iPad, using the new iOS 5 SDK.  

Beginning iOS 5 Games Development provides a clear path for you to create games using the iOS 5 SDK platform for the iPad, iPhone, and iPad touch. You'll learn how to use classes to create game apps, including graphics, and animations. The latest version of Xcode will be used in parts of the book to guide you along the way of building your apps.

Other topics include iOS 5 game apps development with the newest iOS Game Center update, persisting user data, and designing a compelling user experience. After reading this book, you'll come away with the skills and techniques for building a game app, top to bottom, that could perhaps even be sold on the Apple iTunes App Store.

Lucas L. Jordan is a lifelong computer enthusiast and has worked for many years as a Java developer, focusing on user interface. He has previously written JavaFX Special Effects: Taking Java RIA to the Extreme with Animation, Multimedia, and Game Elements. Lucas is interested in mobile application development in its many forms.


Game apps on iPhone and now iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell? What you were once able to do just for the iPhone (and iPod touch) is now possible for the popular iPad, using the new iOS 5 SDK. Beginning iOS 5 Games Development provides a clear path for you to create games using the iOS 5 SDK platform for the iPad, iPhone, and iPad touch. You'll learn how to use classes to create game apps, including graphics, and animations. The latest version of Xcode will be used in parts of the book to guide you along the way of building your apps.Other topics include iOS 5 game apps development with the newest iOS Game Center update, persisting user data, and designing a compelling user experience. After reading this book, you'll come away with the skills and techniques for building a game app, top to bottom, that could perhaps even be sold on the Apple iTunes App Store.

Lucas L. Jordan is a lifelong computer enthusiast and has worked for many years as a Java developer, focusing on user interface. He has previously written JavaFX Special Effects: Taking Java RIA to the Extreme with Animation, Multimedia, and Game Elements. Lucas is interested in mobile application development in its many forms.


Introduction and HelloGame
Setting Up your Game App Project
Explore the Game App Life cycle
Quickly Build an Input Driven Game
Quickly Build a Frame by Frame Game
Build Your Game: Game Engine, Image Actors, and Behaviors
Build Your Game: Vector Actors and Particles
Build Your Game: Understand Gestures and Movements 
Build Your Game: Apple's Game Center and Social Media
A Complete Example: Belt Commander
Design and Create Graphics
Monetizing via the Apple App Store

Erscheint lt. Verlag 2.1.2012
Zusatzinfo XXIII, 344 p.
Verlagsort Berkeley
Sprache englisch
Themenwelt Mathematik / Informatik Informatik Betriebssysteme / Server
Informatik Programmiersprachen / -werkzeuge Mac / Cocoa Programmierung
Informatik Weitere Themen Smartphones / Tablets
ISBN-10 1-4302-3711-2 / 1430237112
ISBN-13 978-1-4302-3711-2 / 9781430237112
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