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Character Modeling with Maya and ZBrush - Jason Patnode

Character Modeling with Maya and ZBrush

Professional polygonal modeling techniques

(Autor)

Buch | Softcover
408 Seiten
2008
Focal Press (Verlag)
978-0-240-52034-6 (ISBN)
CHF 69,80 inkl. MwSt
A tutorial guide to character modeling techniques for film and game CG artists.
Create believable CG character models with this unique book and downloadable resource package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them.

Every technique and tip is backed up with practical tutorials, using the models, textures and video on the downloadable resources to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0.

You'll learn: Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing . How to create a demo reel

Jason Patnode teaches modeling and animation at The Academy of Art University, he has worked in both game and film production and was previously Lead 3D Technical Artist at LucasArts, a division of LucasFilm, California, USA.

Pipeline and modeling guidelines; Overview of Maya; Intro to ZBrush modeling; Concept art; Anatomy; Creating a video game character; Creating a hyper-real character; Creating a photo-real character; UVs and texturing; The next step

Erscheint lt. Verlag 13.3.2008
Verlagsort Oxford
Sprache englisch
Maße 189 x 246 mm
Gewicht 1132 g
Themenwelt Kunst / Musik / Theater
Informatik Grafik / Design Maya
ISBN-10 0-240-52034-3 / 0240520343
ISBN-13 978-0-240-52034-6 / 9780240520346
Zustand Neuware
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