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Character Modeling with Maya and ZBrush - Jason Patnode

Character Modeling with Maya and ZBrush

Professional polygonal modeling techniques

(Autor)

Buch | Hardcover
2018
Routledge (Verlag)
978-1-138-44272-6 (ISBN)
CHF 249,95 inkl. MwSt
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Takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. This title teaches you Pipeline and modeling guidelines; overview of Maya; introduction to ZBrush modeling; concept art; anatomy; creating a video game character; creating a hyper-real character; and creating a photo-real character.
Create believable CG character models with this unique book and downloadable resource package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them.

Every technique and tip is backed up with practical tutorials, using the models, textures and video on the downloadable resources to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0.

You'll learn: Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing . How to create a demo reel
Erscheinungsdatum
Verlagsort London
Sprache englisch
Maße 189 x 246 mm
Themenwelt Kunst / Musik / Theater
Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Grafik / Design Maya
ISBN-10 1-138-44272-0 / 1138442720
ISBN-13 978-1-138-44272-6 / 9781138442726
Zustand Neuware
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