Character Modeling with Maya and ZBrush
Professional polygonal modeling techniques
2018
Routledge (Verlag)
978-1-138-44272-6 (ISBN)
Routledge (Verlag)
978-1-138-44272-6 (ISBN)
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Takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. This title teaches you Pipeline and modeling guidelines; overview of Maya; introduction to ZBrush modeling; concept art; anatomy; creating a video game character; creating a hyper-real character; and creating a photo-real character.
Create believable CG character models with this unique book and downloadable resource package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them.
Every technique and tip is backed up with practical tutorials, using the models, textures and video on the downloadable resources to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0.
You'll learn: Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing . How to create a demo reel
Create believable CG character models with this unique book and downloadable resource package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them.
Every technique and tip is backed up with practical tutorials, using the models, textures and video on the downloadable resources to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0.
You'll learn: Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing . How to create a demo reel
Erscheinungsdatum | 07.10.2017 |
---|---|
Verlagsort | London |
Sprache | englisch |
Maße | 189 x 246 mm |
Themenwelt | Kunst / Musik / Theater |
Informatik ► Grafik / Design ► Film- / Video-Bearbeitung | |
Informatik ► Grafik / Design ► Maya | |
ISBN-10 | 1-138-44272-0 / 1138442720 |
ISBN-13 | 978-1-138-44272-6 / 9781138442726 |
Zustand | Neuware |
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