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Create 2D Mobile Games with Corona SDK - David Mekersa

Create 2D Mobile Games with Corona SDK

For iOS and Android

(Autor)

Buch | Hardcover
202 Seiten
2017
Routledge (Verlag)
978-1-138-42827-0 (ISBN)
CHF 243,00 inkl. MwSt
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Corona SDK is one of the most powerful tools used to create games and apps for mobile devices.
The market requires speed; new developers need to operate quickly and efficiently. Create 2D Mobile Games with Corona SDK gives you the tools needed to master Corona - even within the framework of professional constraints. A must-read guide, this book gives you fast, accurate tips to learn the programming language necessary to create games. Read it sequentially or as an FAQ and you will have the tools you need to create any base game before moving on to advanced topics.
The tutorial-based format:

Contains step-by-step directions complete with coding and screenshots

Is filled with tutorials, tips, and links to useful online resources

Includes a comprehensive companion website featuring online exercise files to practice coding, full build samples from the text, additional book details, and more!

David Mekersa manages the French video game studio Casual Box. David started creating games on Amstrad CPC, then on the Amiga. He is a veteran in the world of new technologies with over 20 years of experience. At times developer, creator, designer, technical director, and head of international projects, he has explored all the intricacies of IT. In 2006, he created the website www.casualgames.frand in 2009 he launched Casual Box, the French video game studio. In his career, he has learned to master new programming languages in few days and to be organized like the pros. His most recent commercial game, Chicken Deep, was created in 2 months using Corona SDK, with no prior competences with the tool.David is president of PixLR, a French video game trade association.

Part 1: Lua



Get Prepared



Variables, Tables and Expressions



Functions



Control Structure Statements



Arrays and Lists



Object-oriented programming with Lua



Part 2: Display



Texts



Images



Shapes



Part 3: Move



Using Transitions to move and animate objects



Moving objects around the screen: The interactive way



Move objects around the screen: Frame by frame



Make them fall: the physics engine



Make them collide but not fall



Animate images with Sprites



Part 4: Advanced features



Compose your screens with Composer



Add sounds and music



Menu and user interface



The screen jungles



Save and restore data



Part 5: To the stores



Make money with your games



Test and debug



Debug



Deploy



More with Corona SDK?



Part 6: Epilog

Erscheinungsdatum
Verlagsort London
Sprache englisch
Maße 152 x 229 mm
Gewicht 540 g
Themenwelt Kunst / Musik / Theater
Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-138-42827-2 / 1138428272
ISBN-13 978-1-138-42827-0 / 9781138428270
Zustand Neuware
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