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Create 2D Mobile Games with Corona SDK - David Mekersa

Create 2D Mobile Games with Corona SDK

For iOS and Android

(Autor)

Buch | Softcover
202 Seiten
2015
Routledge (Verlag)
978-1-138-01409-1 (ISBN)
CHF 78,50 inkl. MwSt
Corona SDK is one of the most powerful tools used to create games and apps for mobile devices.

The market requires speed; new developers need to operate quickly and efficiently. Create 2D Mobile Games with Corona SDK gives you the tools needed to master Corona - even within the framework of professional constraints. A must-read guide, this book gives you fast, accurate tips to learn the programming language necessary to create games. Read it sequentially or as an FAQ and you will have the tools you need to create any base game before moving on to advanced topics.

The tutorial-based format:






Contains step-by-step directions complete with coding and screenshots



Is filled with tutorials, tips, and links to useful online resources



Includes a comprehensive companion website featuring online exercise files to practice coding, full build samples from the text, additional book details, and more!

David Mekersa manages the French video game studio Casual Box. David started creating games on Amstrad CPC, then on the Amiga. He is a veteran in the world of new technologies with over 20 years of experience. At times developer, creator, designer, technical director, and head of international projects, he has explored all the intricacies of IT. In 2006, he created the website www.casualgames.frand in 2009 he launched Casual Box, the French video game studio. In his career, he has learned to master new programming languages in few days and to be organized like the pros. His most recent commercial game, Chicken Deep, was created in 2 months using Corona SDK, with no prior competences with the tool.David is president of PixLR, a French video game trade association.

Part 1: Lua

Get Prepared

Variables, Tables and Expressions

Functions

Control Structure Statements

Arrays and Lists

Object-oriented programming with Lua

Part 2: Display

Texts

Images

Shapes

Part 3: Move

Using Transitions to move and animate objects

Moving objects around the screen: The interactive way

Move objects around the screen: Frame by frame

Make them fall: the physics engine

Make them collide but not fall

Animate images with Sprites

Part 4: Advanced features

Compose your screens with Composer

Add sounds and music

Menu and user interface

The screen jungles

Save and restore data

Part 5: To the stores

Make money with your games

Test and debug

Debug

Deploy

More with Corona SDK?

Part 6: Epilog

Zusatzinfo 28 Halftones, color
Verlagsort London
Sprache englisch
Maße 152 x 229 mm
Gewicht 370 g
Themenwelt Kunst / Musik / Theater
Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-138-01409-5 / 1138014095
ISBN-13 978-1-138-01409-1 / 9781138014091
Zustand Neuware
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