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Sams Teach Yourself iOS 6 Application Development in 24 Hours - John Ray

Sams Teach Yourself iOS 6 Application Development in 24 Hours

(Autor)

Buch | Softcover
864 Seiten
2013 | 4th edition
Sams Publishing (Verlag)
978-0-672-33443-6 (ISBN)
CHF 49,95 inkl. MwSt
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Covers iOS 6, Xcode 4.5+, iPhone, iPad, and More!
Figures and code appear as they do in Xcode 4.5+

In just 24 sessions of one hour each, learn how to build powerful applications for today’s hottest handheld devices: the iPhone and iPad! Using this book’s straightforward, step-by-step approach, you’ll master every skill and technology you need, from setting up your iOS development environment to building great responsive user interfaces, from sensing motion to writing multitasking applications. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!

Step-by-step instructions carefully walk you through the most common iOS development tasks.
Activities at the end of each chapter help you test your knowledge.
Notes present interesting information related to the discussion.
Tips offer advice or show you easier ways to perform tasks.
Cautions alert you to possible problems and give you advice on how to avoid them.

• Printed in full color
• Covers iOS 6.0 and up
• Use the new Objective-C NSArray, NSDictionary, and NSNumber Data Type shortcuts introduced in Xcode 4.5.2
• Learn to navigate the Xcode 4.5+ development environment
• Prepare your system and iDevice for efficient development
• Get started quickly with Apple’s Objective-C and Cocoa Touch
• Understand the Model-View-Controller (MVC) development paradigm
• Visually design and code interfaces using Xcode storyboards, segues, exits, and the iOS Object Library
• Use Auto Layout to adapt to different screen sizes and orientations
• Build advanced UIs with tables, split views, navigation controllers, and more
• Read and write preferences and data, and create System Settings plug-ins
• Use the iOS media playback and recording capabilities
• Take photos and manipulate graphics with Core Image
• Sense motion, orientation, and location with the accelerometer, gyroscope, and GPS
• Integrate online services using Twitter, Facebook, Email, Web Views, and Apple Maps
• Create universal applications that run on both the iPhone and iPad
• Write background-aware multitasking applications
• Trace and debug your applications as they run

 

John Ray is currently serving as the Interim Director of the Office of Research Information Systems for The Ohio State University. He has written numerous books for Macmillan/Sams/ Que, including Using TCP/IP: Special Edition, Teach Yourself Dreamweaver MX in 21 Days, Mac OS X Unleashed, My Mountain Lion MacBook, and Teach Yourself iOS 5 Development in 24 Hours. As a Macintosh user since 1984, he strives to ensure that each project presents the Macintosh with the equality and depth it deserves. Even technical titles such as Using TCP/IP contain extensive information about the Macintosh and its applications and have garnered numerous positive reviews for their straightforward approach and accessibility to beginner and intermediate users. You can visit his website at http://teachyourselfios.com or follow him on Twitter at @johnemeryray or #iOSIn24.

Introduction 1
   Who Can Become an iOS Developer?   1
   Who Should Use This Book?   2
   What Is (and Isn’t) in This Book?   2
Hour 1: Preparing Your System and iDevice for Development   3
   Welcome to the iOS Platform   3
   Becoming an iOS Developer   8
   Creating and Installing a Development Provisioning Profile   15
   Running Your First iOS App   19
   Developer Technology Overview   22
   Further Exploration   23
   Summary   24
   Q&A   24
   Workshop   25
   Activities   25
Hour 2: Introduction to Xcode and the iOS Simulator   27
   Using Xcode   27
   Using the iOS Simulator   56
   Further Exploration   62
   Summary   62
   Q&A   63
   Workshop   63
   Activities   64
Hour 3: Discovering Objective-C: The Language of Apple Platforms   65
   Object-Oriented Programming and Objective-C   65
   Exploring the Objective-C File Structure   70
   Objective-C Programming Basics   81
   Memory Management and Automatic Reference Counting   91
   Further Exploration   93
   Summary   94
   Q&A   94
   Workshop   95
   Activities   95
Hour 4: Inside Cocoa Touch   97
   What Is Cocoa Touch?   97
   Exploring the iOS Technology Layers   99
   Tracing the iOS Application Life Cycle 105
   Cocoa Fundamentals 106
   Exploring the iOS Frameworks with Xcode   116
   Further Exploration   122
   Summary   122
   Q&A   122
   Workshop   123
   Activities   123
Hour 5: Exploring Interface Builder   125
   Understanding Interface Builder   125
   Creating User Interfaces   132
   Customizing the Interface Appearance   142
   Connecting to Code   146
   Further Exploration   156
   Summary   157
   Q&A   157
   Workshop   158
   Activities   159
Hour 6: Model-View-Controller Application Design   161
   Understanding the Model-View-Controller Design Pattern   161
   How Xcode Implements MVC   163
   Using the Single View Application Template   167
   Further Exploration   184
   Summary   185
   Q&A   186
   Workshop   186
   Activities   187
Hour 7: Working with Text, Keyboards, and Buttons   189
   Basic User Input and Output   189
   Using Text Fields, Text Views, and Buttons   191
   Further Exploration   218
   Summary   218
   Q&A   219
   Workshop   219
   Activities   219
Hour 8: Handling Images, Animation, Sliders, and Steppers   221
   User Input and Output   221
   Creating and Managing Image Animations, Sliders, and Steppers   223
   Further Exploration   244
   Summary   245
   Q&A   245
   Workshop   246
   Activities   246
Hour 9: Using Advanced Interface Objects and Views   247
   User Input and Output (Continued)   247
   Using Switches, Segmented Controls, and Web Views   252
   Using Scrolling Views   268
   Further Exploration   277
   Summary   277
   Q&A   278
   Workshop   278
   Activities   279
Hour 10: Getting the User’s Attention   281
   Alerting the User   281
   Exploring User Alert Methods   290
   Further Exploration   308
   Summary   309
   Q&A   309
   Workshop   310
Hour 11: Implementing Multiple Scenes and Popovers   311
   Introducing Multiscene Storyboards   311
   Understanding the iPad Popover   332
   Using a Modal Segue   342
   Using a Popover   355
   Further Exploration   360
   Summary   361
   Q&A   361
   Workshop   362
   Activities   362
Hour 12: Making Choices with Toolbars and Pickers   363
   Understanding the Role of Toolbars   363
   Exploring Pickers   367
   Using the Date Picker   375
   Using a Custom Picker   391
   Further Exploration   406
   Summary   407
   Q&A   407
   Workshop   408
   Activities   408
Hour 13: Advanced Storyboards Using Navigation and Tab Bar Controllers   409
   Advanced View Controllers   409
   Exploring Navigation Controllers   411
   Understanding Tab Bar Controllers   417
   Using a Navigation Controller   422
   Using a Tab Bar Controller   433
   Further Exploration   443
   Summary   444
   Q&A   445
   Activities   446
Hour 14: Navigating Information Using Table Views and Split View Controllers   447
   Understanding Tables   447
   Exploring the Split View Controller (iPad Only)   456
   A Simple Table View Application   459
   Creating a Master-Detail Application   469
   Further Exploration   487
   Summary   487
   Q&A   488
   Workshop   488
   Activities   488
Hour 15: Reading and Writing Application Data   489
   iOS Applications and Data Storage   489
   Data Storage Approaches   492
   Creating Implicit Preferences   500
   Implementing System Settings   508
   Implementing File System Storage   520
   Further Exploration   528
   Summary   529
   Q&A   530
   Activities   530
Hour 16: Building Responsive User Interfaces   533
   Responsive Interfaces   533
   Using Auto Layout   538
   Programmatically Defined Interfaces   555
   Swapping Views on Rotation   562
   Further Exploration   569
   Summary   569
   Q&A   569
   Workshop   570
   Activities   570
Hour 17: Using Advanced Touches and Gestures   571
   Multitouch Gesture Recognition   571
   Adding Gesture Recognizers   572
   Using Gesture Recognizers 574
   Further Exploration   595
   Summary   596
   Q&A   596
   Workshop   596
   Activities   597
Hour 18: Sensing Orientation and Motion   599
   Understanding Motion Hardware   599
   Accessing Orientation and Motion Data   602
   Sensing Orientation   606
   Detecting Tilt and Rotation   611
   Further Exploration   622
   Summary   623
   Q&A   623
   Workshop   624
   Activities   624
Hour 19: Working with Rich Media   625
   Exploring Rich Media   625
   The Media Playground Application   640
   Further Exploration   668
   Summary   669
   Q&A   670
   Workshop   670
Hour 20: Interacting with Other Applications   673
   Extending Application Integration   673
   Using the Address Book, Email, Social Networking, and Maps   686
   Further Exploration   703
   Summary   704
   Q&A   704
   Workshop   704
   Activities   705
Hour 21: Implementing Location Services   707
   Understanding Core Location   707
   Creating a Location-Aware Application   714
   Using the Magnetic Compass   724
   Further Exploration   733
   Summary   734
   Q&A   734
   Workshop   735
   Activities   735
Hour 22: Building Background-Aware Applications   737
   Understanding iOS Backgrounding   737
   Disabling Backgrounding   742
   Handling Background Suspension   743
   Implementing Local Notifications   745
   Using Task-Specific Background Processing   748
   Completing a Long-Running Background Task   755
   Further Exploration   760
   Summary   760
   Q&A   761
   Workshop   761
   Activities   762
Hour 23: Building Universal Applications   763
   Universal Application Development   763
   Creating a Universal Application (Take 1)   767
   Creating a Universal Application (Take 2)   772
   Using Multiple Targets   776
   Further Exploration   778
   Summary   779
   Q&A   779
   Workshop   780
   Activities   780
Hour 24: Application Tracing and Debugging   781
   Instant Feedback with NSLog   781
   Using the Xcode Debugger   784
   Further Exploration   799
   Summary   800
   Q&A   800
   Workshop   800
   Activities   801
Index   803

 

Erscheint lt. Verlag 7.2.2013
Verlagsort Indianapolis
Sprache englisch
Maße 180 x 230 mm
Gewicht 1123 g
Themenwelt Informatik Betriebssysteme / Server Macintosh / Mac OS X
Informatik Programmiersprachen / -werkzeuge Mac / Cocoa Programmierung
Technik Nachrichtentechnik
ISBN-10 0-672-33443-7 / 0672334437
ISBN-13 978-0-672-33443-6 / 9780672334436
Zustand Neuware
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