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Qualitative Spatial Abstraction in Reinforcement Learning (eBook)

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2010 | 2010
XVII, 174 Seiten
Springer Berlin (Verlag)
978-3-642-16590-0 (ISBN)

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Qualitative Spatial Abstraction in Reinforcement Learning - Lutz Frommberger
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Reinforcement learning has developed as a successful learning approach for domains that are not fully understood and that are too complex to be described in closed form. However, reinforcement learning does not scale well to large and continuous problems. Furthermore, acquired knowledge specific to the learned task, and transfer of knowledge to new tasks is crucial.

 

In this book the author investigates whether deficiencies of reinforcement learning can be overcome by suitable abstraction methods. He discusses various forms of spatial abstraction, in particular qualitative abstraction, a form of representing knowledge that has been thoroughly investigated and successfully applied in spatial cognition research. With his approach, he exploits spatial structures and structural similarity to support the learning process by abstracting from less important features and stressing the essential ones. The author demonstrates his learning approach and the transferability of knowledge by having his system learn in a virtual robot simulation system and consequently transfer the acquired knowledge to a physical robot. The approach is influenced by findings from cognitive science.

 

The book is suitable for researchers working in artificial intelligence, in particular knowledge representation, learning, spatial cognition, and robotics.

 



Dr. Frommberger is a researcher in the Cognitive Systems Research Group (SFB/TR 8 Spatial Cognition) of Universität Bremen; his special areas of expertise are spatial abstraction techniques, efficient reinforcement learning, cognitive logistics and qualitative representations of space.

Dr. Frommberger is a researcher in the Cognitive Systems Research Group (SFB/TR 8 Spatial Cognition) of Universität Bremen; his special areas of expertise are spatial abstraction techniques, efficient reinforcement learning, cognitive logistics and qualitative representations of space.

Foreword 4
Preface 6
Contents 9
Symbols 13
Acronyms 15
1 Introduction 16
1.1 Learning Machines 16
1.1.1 An Agent Control Task 17
1.1.2 Structure of a State Space 19
1.1.3 Abstraction 19
1.1.4 Knowledge Reuse 20
1.2 Thesis and Contributions 21
1.3 Outline of the Thesis 22
2 Foundations of Reinforcement Learning 24
2.1 Machine Learning 24
2.2 The Reinforcement Learning Model 25
2.3 Markov Decision Processes 26
2.3.1 Definition of a Markov Decision Process 27
2.3.2 Solving a Markov Decision Processes 28
2.3.3 Partially Observable Markov Decision Processes 30
2.4 Exploration 31
2.4.1 -Greedy Action Selection 32
2.4.2 Other Exploration Methods 32
2.5 Temporal Difference Learning 32
2.5.1 TD(0) 33
2.5.2 Eligibility Traces/TD() 33
2.5.3 Q-Learning 34
2.6 Performance Measures 35
3 Abstraction and Knowledge Transfer in Reinforcement Learning 37
3.1 Challenges in Reinforcement Learning 37
3.1.1 Reinforcement Learning in Complex State Spaces 38
3.1.2 Use and Reuse of Knowledge Gained by Reinforcement Learning 38
3.2 Value Function Approximation 40
3.2.1 Value Function Approximation Methods 41
3.2.2 Function Approximation and Optimality 44
3.3 Temporal Abstraction 44
3.3.1 Semi-Markov Decision Processes 45
3.3.2 Options 45
3.3.3 MAXQ 46
3.3.4 Skills 46
3.3.5 Further Approaches and Limitations 47
3.4 Spatial Abstraction 47
3.4.1 Adaptive State Space Partitions 48
3.4.2 Knowledge Reuse Based on Domain Knowledge 50
3.4.3 Combining Spatial and Temporal Abstraction 51
3.4.4 Further Task-Specific Abstractions 51
3.5 Transfer Learning 51
3.5.1 The DARPA Transfer Learning Program 52
3.5.2 Intra-domain Transfer Methods 53
3.5.3 Cross-domain Transfer Methods 53
3.6 Summary and Discussion 55
4 Qualitative State Space Abstraction 56
4.1 Abstraction of the State Space 56
4.2 A Formal Framework of Abstraction 57
4.2.1 Definition of Abstraction 58
4.2.2 Aspectualization 59
4.2.3 Coarsening 61
4.2.4 Conceptual Classification 62
4.2.5 Related Work on Abstraction 63
4.3 Abstraction and Representation 64
4.4 Abstraction in Agent Control Processes 67
4.4.1 An Action-Centered View on Abstraction 67
4.4.2 Preserving the Optimal Policy 68
4.4.3 Accessibility of the Representation 69
4.5 Spatial Abstraction in Reinforcement Learning 70
4.5.1 An Architecture for Spatial Abstraction in Reinforcement Learning 70
4.5.2 From MDPs to POMDPs 72
4.5.3 Temporally Extended Actions 73
4.5.4 Criteria for Efficient Abstraction 73
4.5.5 The Role of Domain Knowledge 74
4.6 A Qualitative Approach to Spatial Abstraction 75
4.6.1 Qualitative Spatial Representations 75
4.6.2 Qualitative State Space Abstraction in Agent Control Tasks 76
4.6.3 Qualitative Representations and Aspectualization 77
4.7 Summary 77
5 Generalization and Transfer Learning with Qualitative Spatial Abstraction 79
5.1 Reusing Knowledge in Learning Tasks 79
5.1.1 Structural Similarity 80
5.1.2 Structural Similarity and Knowledge Transfer 80
5.2 Aspectualizable State Spaces 81
5.2.1 A Distinction Between Different Aspects of Problems 82
5.2.2 Using Goal-Directed and Generally Sensible Behavior for Knowledge Transfer 82
5.2.3 Structure Space and Task Space 83
5.3 Value-Function-Approximation-Based Task Space Generalization 86
5.3.1 Maintaining Structure Space Knowledge 86
5.3.2 An Introduction to Tile Coding 87
5.3.3 Task Space Tile Coding 90
5.3.4 Ad Hoc Transfer of Policies Learned with Task Space Tile Coding 93
5.3.5 Discussion of Task Space Tile Coding 94
5.4 A Posteriori Structure Space Transfer 94
5.4.1 Q-Value Averaging over Task Space 95
5.4.2 Avoiding Task Space Bias 95
5.4.3 Measuring Confidence of Generalized Policies 97
5.5 Discussion of the Transfer Methods 98
5.5.1 Comparison of the Transfer Methods 98
5.5.2 Outlook: Hierarchical Learning of Task and Structure Space Policies 99
5.6 Structure-Induced Task Space Aspectualization 100
5.6.1 Decision and Non-decision States 101
5.6.2 Identifying Non-decision Structures 101
5.6.3 SITSA: Abstraction in Non-decision States 102
5.6.4 Discussion of SITSA 102
5.7 Summary 103
6 RLPR -- An Aspectualizable State Space Representation 105
6.1 Building a Task-Specific Spatial Representation 105
6.1.1 A Goal-Directed Robot Navigation Task 106
6.1.2 Identifying Task and Structure Space 107
6.1.3 Representation and Frame of Reference 107
6.2 Representing Task Space 108
6.2.1 Usage of Landmarks 108
6.2.2 Landmarks and Ordering Information 109
6.2.3 Representing Singular Landmarks 110
6.2.4 Views as Landmark Information 115
6.2.5 Navigation Based on Landmark Information Only 118
6.3 Representing Structure Space 119
6.3.1 Relative Line Position Representation (RLPR) 120
6.3.2 Building an RLPR Feature Vector 126
6.3.3 Variants of RLPR 126
6.3.4 Abstraction Effects in RLPR 127
6.3.5 RLPR and Collision Avoidance 128
6.4 Landmark-Enriched RLPR 129
6.4.1 Properties of le-RLPR 129
6.5 Robustness of le-RLPR 130
6.5.1 Robustness of Task Space Representation 131
6.5.2 Robustness of Structure Space Representation 132
6.6 Summary 134
7 Empirical Evaluation 135
7.1 Evaluation Setup 135
7.1.1 The Testbed 135
7.1.2 The Motion Noise Model 136
7.1.3 The le-RLPR Representation 137
7.1.4 Learning Algorithm, Rewards, and Cross-validation 137
7.2 Learning Performance 138
7.2.1 Performance of le-RLPR-Based Representations 139
7.2.2 le-RLPR Compared to the Original MDP 141
7.2.3 Quality of le-RLPR-Based Solutions 142
7.2.4 Effect of Task Space Tile Coding 143
7.2.5 Task Space Information Only 144
7.2.6 Learning Navigation with Point-Based Landmarks 146
7.2.7 Evaluation of SITSA 147
7.3 Behavior Under Noise 148
7.3.1 Robustness Under Motion Noise 149
7.3.2 Robustness Under Distorted Perception 150
7.4 Generalization and Transfer Learning 153
7.4.1 le-RLPR and Modified Environments 154
7.4.2 Policy Transfer to New Environments 155
7.5 RLPR-Based Navigation in Real-World Environments 158
7.5.1 Properties of a Real Office Environment 158
7.5.2 Differences of the Real Robot 159
7.5.3 Operation on Identical Observations 161
7.5.4 Training and Transfer 161
7.5.5 Behavior of the Real Robot 162
7.6 Summary 163
8 Summary and Outlook 167
8.1 Summary of the Results 167
8.2 Future Work 170
References 172
Index 182

Erscheint lt. Verlag 13.12.2010
Reihe/Serie Cognitive Technologies
Cognitive Technologies
Zusatzinfo XVII, 174 p.
Verlagsort Berlin
Sprache englisch
Themenwelt Mathematik / Informatik Informatik
Technik
Schlagworte Artificial Intelligence • Cognition • cognitive science • Intelligence • Knowledge • Knowledge Representation • Knowledge Reuse • learning • machine learning • Reinforcement Learning • RLPR • robot • Robotics • Simulation • Spatial Abstraction • State Space Representation • temporal abstraction • Transfer Learni • transfer learning
ISBN-10 3-642-16590-7 / 3642165907
ISBN-13 978-3-642-16590-0 / 9783642165900
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