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iOS Programming - Joe Conway, Aaron Hillegass

iOS Programming

The Big Nerd Ranch Guide
Buch | Softcover
590 Seiten
2011 | 2nd edition
Big Nerd Ranch Guides (Verlag)
978-0-321-77377-7 (ISBN)
CHF 59,80 inkl. MwSt
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In this book, the world's leading Apple platform development trainers offer a complete, practical, hands-on introduction to iPhone and iPad programming. The authors walk through all the Apple tools and technologies needed to build successful iPhone/iPad/iPod touch apps, including the iOS 4.3 SDK, the Objective-C language, Xcode 4, Foundation framework, and the classes that make up the iOS UI framework. The many topics covered in this book include:





Easily setting up elegant, efficient user interfaces with UIKit
Creating effective visuals, animation, and effects with Core Graphics and Core Animation
Making the most of the iOS multi-touch event handling and accelerometer data
Building location-aware iOS applications utilizing Core Location and MapKit
Localizing applications for international use
Creating applications that capture audio and play media
Storing data in files or with Core Data



New chapters added to this edition include:





iPad-friendly interfaces, including UIPopoverController and UISplitViewController
Blocks and Categories
Instruments and Xcode’s static analyzer
UIWebView and connecting with web servers
Push Notifications



iOS Programming also includes a handy Xcode Quick Reference Card that lists Xcode 4's most commonly used keyboard shortcuts.

Joe Conway, iPhone instructor for The Big Nerd Ranch, has been writing software on the Mac platform since he was a teenager, and began consulting and training for The Big Nerd Ranch shortly after graduating from the University of Wisconsin. Aaron Hillegass, CEO of Big Nerd Ranch, has more than 18 years of experience as a software engineer and developer trainer. He wrote the Big Nerd Ranch course on Cocoa, drawing from his experiences working at Apple and NeXT as senior trainer and curriculum developer. He is the author of Cocoa Programming for Mac OS X (Addison-Wesley), the definitive guide to Cocoa programming.

Introduction

Chapter 1: Simple iOS Application
Chapter 2: Objective-C
Chapter 3: Memory Management
Chapter 4: Delegation and Core Location
Chapter 5: Map Kit and Text input
Chapter 6: Subclassing UIView
Chapter 7: View Controllers (Low Memory Warnings)
Chapter 8: The Accelerometer
Chapter 9: Notification and Rotation
Chapter 10: UITableView and UITableViewController
Chapter 11: Editing UITableView
Chapter 12: UINavigationController
Chapter 13: Camera
Chapter 14: UIPopoverController and UISplitViewController (New)
Chapter 15: Saving, Loading and Multitasking
Chapter 16: Subclassing UITableViewCell
Chapter 17: Core Data (New)
Chapter 18: Localization
Chapter 19: Settings
Chapter 20: Touch Events and UIResponder
Chapter 21: Instruments
Chapter 22: Core Animation Layers
Chapter 23: Controlling Animation with CAAnimation
Chapter 24: Blocks and Categories (New)
Chapter 25: Web Services and UIWebView (New)
Chapter 26: UISplitViewController (New)
Chapter 27: Media Playback and Background Execution
Chapter 28: Bonjour and Web Servers (New)
Chapter 29: Push Notifications and Networking (New)
Chapter 30: Afterword

Erscheint lt. Verlag 7.7.2011
Verlagsort Indianapolis
Sprache englisch
Maße 254 x 181 mm
Gewicht 1128 g
Themenwelt Informatik Betriebssysteme / Server Macintosh / Mac OS X
Informatik Programmiersprachen / -werkzeuge Mac / Cocoa Programmierung
Informatik Software Entwicklung Mobile- / App-Entwicklung
Informatik Software Entwicklung Objektorientierung
Technik Nachrichtentechnik
ISBN-10 0-321-77377-2 / 0321773772
ISBN-13 978-0-321-77377-7 / 9780321773777
Zustand Neuware
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