Virtual Weaponry
Springer International Publishing (Verlag)
978-3-319-86803-5 (ISBN)
Aaron Tucker is author of Interfacing with the Internet in Popular Cinema along with the poetry collections punchlines and irresponsible mediums: the chesspoems of Marcel Duchamp. His current collaborative project, Loss Sets, translates poems into sculptures which are then 3D printed; he is also the co-creator of The ChessBard, an app that transforms chess games into poems (chesspoetry.com). He is currently a lecturer in the English Department and a Research Fellow with the Centre for Digital Humanities at Ryerson University in Toronto, Canada.
Chapter 1: Introduction: Virtual Weaponry.- Chapter 2: The Hard Technological Body in the Exoskeletal Soldier.- Chapter 3: The Soldier Interfaces on the Digitally Augmented Battlefield.- Chapter 4: War Films, Combat Simulators and The Absent Virtual Soldier.- Chapter 5: Ender's War Games: Drones, Data and the Simulation of War as Weapon and Tactic.- Chapter 6: The Civilian Soldiers of Cyberwarfare.
Erscheinungsdatum | 05.03.2022 |
---|---|
Zusatzinfo | XI, 250 p. 22 illus., 21 illus. in color. |
Verlagsort | Cham |
Sprache | englisch |
Maße | 148 x 210 mm |
Gewicht | 3451 g |
Themenwelt | Kunst / Musik / Theater ► Film / TV |
Sozialwissenschaften ► Kommunikation / Medien ► Medienwissenschaft | |
Schlagworte | Militarized Internet • modern warfare • posthumanism • Science Fiction Cinema • Transhumanism • War Film |
ISBN-10 | 3-319-86803-9 / 3319868039 |
ISBN-13 | 978-3-319-86803-5 / 9783319868035 |
Zustand | Neuware |
Haben Sie eine Frage zum Produkt? |
aus dem Bereich