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Virtual Weaponry - Aaron Tucker

Virtual Weaponry

The Militarized Internet in Hollywood War Films

(Autor)

Buch | Hardcover
XI, 250 Seiten
2017 | 1st ed. 2017
Springer International Publishing (Verlag)
978-3-319-60197-7 (ISBN)
CHF 138,00 inkl. MwSt
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This book examines the convergent paths of the Internet and the American military, interweaving a history of the militarized Internet with analysis of a number of popular Hollywood movies in order to track how the introduction of the Internet into the war film has changed the genre, and how the movies often function as one part of the larger Military-Industrial- Media-Entertainment Network and the Total War Machine. The book catalogues and analyzes representations of a militarized Internet in popular Hollywood cinema, arguing that such illustrations of digitally networked technologies promotes an unhealthy transhumanism that weaponizes the relationships between the biological and technological aspects of that audience, while also hierarchically placing the "human" components at the top. Such filmmaking and movie-watching should be replaced with a critical posthumanism that challenges the relationships between the audience and their technologies, in addition to providing critical toolsthat can be applied to understanding and potentially resist modern warfare.

Aaron Tucker is author of Interfacing with the Internet in Popular Cinema along with the poetry collections punchlines and irresponsible mediums: the chesspoems of Marcel Duchamp. His current collaborative project, Loss Sets, translates poems into sculptures which are then 3D printed; he is also the co-creator of The ChessBard, an app that transforms chess games into poems (chesspoetry.com). He is currently a lecturer in the English Department and a Research Fellow with the Centre for Digital Humanities at Ryerson University in Toronto, Canada.

Chapter 1: Introduction: Virtual Weaponry.- Chapter 2: The Hard Technological Body in the Exoskeletal Soldier.- Chapter 3: The Soldier Interfaces on the Digitally Augmented Battlefield.- Chapter 4: War Films, Combat Simulators and The Absent Virtual Soldier.- Chapter 5: Ender's War Games: Drones, Data and the Simulation of War as Weapon and Tactic.- Chapter 6: The Civilian Soldiers of Cyberwarfare.

Erscheinungsdatum
Zusatzinfo XI, 250 p. 22 illus., 21 illus. in color.
Verlagsort Cham
Sprache englisch
Maße 148 x 210 mm
Gewicht 454 g
Themenwelt Kunst / Musik / Theater Film / TV
Sozialwissenschaften Kommunikation / Medien Medienwissenschaft
Schlagworte American Cinema • Cultural Studies • Culture and Technology • Films, cinema • Film: styles & genres • Film: styles & genres • Genre • Literature, Cultural and Media Studies • media and communication • Media Studies • Militarized Internet • modern warfare • popular culture • posthumanism • Science Fiction Cinema • society & culture: general • Society & culture: general • Transhumanism • War Film
ISBN-10 3-319-60197-0 / 3319601970
ISBN-13 978-3-319-60197-7 / 9783319601977
Zustand Neuware
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