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Location-Based Gaming - Dale Leorke

Location-Based Gaming (eBook)

Play in Public Space

(Autor)

eBook Download: PDF
2018 | 1st ed. 2019
XII, 266 Seiten
Springer Singapore (Verlag)
978-981-13-0683-9 (ISBN)
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Location-based games emerged in the early 2000s following the commercialisation of GPS and artistic experimentation with 'locative media' technologies. Location-based games are played in everyday public spaces using GPS and networked, mobile technologies to track their players' location. This book traces the evolution of location-based gaming, from its emergence as a marginal practice to its recent popularisation through smartphone apps like Pokémon Go and its incorporation into 'smart city' strategies.
 
Drawing on this history and an analysis of the scholarly and mainstream literature on location-based games, Leorke unpacks the key claims made about them. These claims position location-based games as alternately enriching or diminishing their players' engagement with the people and places they encounter through the game. Through rich case studies and interviews with location-based game designers and players, Leorke tests out and challenges these celebratory and pessimistic discourses. He argues for a more grounded approach to researching location-based games and their impact on public space that reflects the ideologies, lived experiences, and institutional imperatives that circulate around their design and performance.
 
By situating location-based games within broader debates about the role of play and digitisation in public life, Location-Based Gaming offers an original and timely account of location-based gaming and its growing prominence.


Dale Leorke is a Postdoctoral Researcher at the Centre of Excellence in Game Culture Studies at the University of Tampere, Finland.

Location-based games emerged in the early 2000s following the commercialisation of GPS and artistic experimentation with 'locative media' technologies. Location-based games are played in everyday public spaces using GPS and networked, mobile technologies to track their players' location. This book traces the evolution of location-based gaming, from its emergence as a marginal practice to its recent popularisation through smartphone apps like Pokemon Go and its incorporation into 'smart city' strategies. Drawing on this history and an analysis of the scholarly and mainstream literature on location-based games, Leorke unpacks the key claims made about them. These claims position location-based games as alternately enriching or diminishing their players' engagement with the people and places they encounter through the game. Through rich case studies and interviews with location-based game designers and players, Leorke tests out and challenges these celebratory and pessimistic discourses. He argues for a more grounded approach to researching location-based games and their impact on public space that reflects the ideologies, lived experiences, and institutional imperatives that circulate around their design and performance. By situating location-based games within broader debates about the role of play and digitisation in public life, Location-Based Gaming offers an original and timely account of location-based gaming and its growing prominence.

Dale Leorke is a Postdoctoral Researcher at the Centre of Excellence in Game Culture Studies at the University of Tampere, Finland.

1. IntroductionPart One: Discourses and Ideologies2. A Definition and Brief History of Location-based Games (2001-8)3. ‘The City Becomes the Game’s Playground’: Discursive ClaimsPart Two: The App Ecology4. Location-based Gaming’s Second Phase (2008 – present)5: Location-based Gaming Apps and the Labour of PlayPart 3: City-funded Location-based Games6. Urban Policy and Participatory Planning Location-based Games7. Wayfinding and Codemaking in the City of Melbourne8. Conclusion.

Erscheint lt. Verlag 29.6.2018
Zusatzinfo XII, 266 p. 26 illus.
Verlagsort Singapore
Sprache englisch
Themenwelt Mathematik / Informatik Informatik Grafik / Design
Informatik Software Entwicklung Spieleprogrammierung
Naturwissenschaften Geowissenschaften Geografie / Kartografie
Sozialwissenschaften Kommunikation / Medien Medienwissenschaft
Sozialwissenschaften Soziologie
Schlagworte gaming interaction • location based gaming • play and public space • Pokemon Go theory • urban planning
ISBN-10 981-13-0683-4 / 9811306834
ISBN-13 978-981-13-0683-9 / 9789811306839
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