Echoes of Other Worlds: Sound in Virtual Reality
Past, Present and Future
Seiten
2017
|
1st ed. 2018
Springer International Publishing (Verlag)
978-3-319-65707-3 (ISBN)
Springer International Publishing (Verlag)
978-3-319-65707-3 (ISBN)
This book explores the nature and importance of sound in virtual reality (VR). Approaching the subject from a holistic perspective, the book delivers an emergent framework of VR sound. This framework brings together numerous elements that collectively determine the nature of sound in VR; from various aspects of VR technology, to the physiological and psychological complexities of the user, to the wider technological, historical and sociocultural issues.
Garner asks, amongst other things: what is the meaning of sound? How have fictional visions of VR shaped our expectations for present technology? How can VR sound hope to evoke the desired responses for such an infinitely heterogeneous user base? This book if for those with an interest in sound and VR, who wish to learn more about the great complexities of the subject and discover the contemporary issues from which future VR will surely advance.
Garner asks, amongst other things: what is the meaning of sound? How have fictional visions of VR shaped our expectations for present technology? How can VR sound hope to evoke the desired responses for such an infinitely heterogeneous user base? This book if for those with an interest in sound and VR, who wish to learn more about the great complexities of the subject and discover the contemporary issues from which future VR will surely advance.
Tom A. Garner is a Research Fellow of Interactive Technologies at the University of Portsmouth. His work has appeared in The Oxford Handbook of Virtuality, The Oxford Handbook of Interactive Audio and he is co-author of Sonic Virtuality: Sound as Emergent Perception.
Introduction.- 1. The domain of virtual reality.- 2. Sound and the virtual.- 3. User-experience.- 4. Representations.- 5. Technological history.- 6. Reality check.- 7. Current status.- 8. Applications of virtual reality.- Conclusion.
Erscheinungsdatum | 19.09.2017 |
---|---|
Reihe/Serie | Palgrave Studies in Sound |
Zusatzinfo | IX, 377 p. 15 illus. |
Verlagsort | Cham |
Sprache | englisch |
Maße | 148 x 210 mm |
Gewicht | 614 g |
Themenwelt | Sozialwissenschaften ► Soziologie |
Schlagworte | Cognition & cognitive psychology • Cognition & cognitive psychology • Cognitive Psychology • Cultural Studies • cybersickness • music • Personality and Social Psychology • Philosophy • Philosophy of Technology • Psychology: the self, ego, identity, personality • Social Psychology • Social Sciences • society & social sciences • Society & Social Sciences • Sociology • sound in video games • Sound Studies • video game history • video game sound • Video Game theory • Virtual Environments • Virtual Reality |
ISBN-10 | 3-319-65707-0 / 3319657070 |
ISBN-13 | 978-3-319-65707-3 / 9783319657073 |
Zustand | Neuware |
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