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Web Game Developer's Cookbook, The - Evan Burchard

Web Game Developer's Cookbook, The

Using JavaScript and HTML5 to Develop Games (paperback)

(Autor)

Buch | Softcover
368 Seiten
2017
Addison Wesley (Verlag)
978-0-13-478833-3 (ISBN)
CHF 47,80 inkl. MwSt
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Want to start building great web games with HTML5 and JavaScript? Moving from Flash or other game platforms?  Already building HTML5 games and want to get better and faster at it? This guide brings together everything you need: expert guidance, sample projects, and working code!

 

Evan Burchard walks you step-by-step through quickly building 10 popular types of games. Each chapter implements  a game within a well-understood genre; introduces a different free, open source, and easy-to-use HTML5 game engine; and is accompanied with full JavaScript source code listings.

 

Each game recipe uses tested and well-proven patterns that address the development challenges unique to that genre, and shows how to use existing tools and engines to build complete substantial game projects in just hours.  Need a quick JavaScript primer? Evan Burchard provides that, too!

 

Coverage includes

 

•    Mastering an essential HTML5/JavaScript game development toolset: browser, text editor, terminal,  JavaScript console, game engine, and more

•    Accelerating development with external libraries and proven patterns

•    Managing browser differences between IE, Firefox, and Chrome

•    Getting up to speed on web development with a QUIZ game built with JavaScript, HTML, CSS, and JQuery

•    Creating INTERACTIVE FICTION “gamebooks” that leverage new CSS3 features and impress.js

•    Building PARTY games around the lightweight atom.js engine

•    Developing PUZZLE games with the easel.js graphics rendering engine

•    Writing PLATFORMERS with melon.js and its integrated tilemap editor

•    Coding intense 2-player FIGHTING games for web browsers with game.js

•    Building a SPACE SHOOTER with the jQuery-based gameQuery game engine

•    Implementing pseudo-3D techniques like ray casting for an FPS (First Person Shooter) style game

•    Producing a 16 bit RPG (Role Playing Game) complete with interfaces for dialog, inventories,  and turn-based battles with enchant.js

•    Building an isometric RTS (Real Time Strategy) game that incorporates server components along with  node.js, socket.io, and crafty.js

•    Engaging players with content that encourages exploration

 

Turn to The Web Game Developer’s Cookbook for proven, expert answers–and the code you need to implement them. It’s all you need to jumpstart any web game project!



 

 

Evan Burchard recognizes that he is not the first or last person driven to learn programming by an interest in creating games, and seeks to empower others to take full advantage of the modern, free, and game-friendly web. In addition to designing games with electricity, ice, fire, and the latest browser technologies, he enjoys extremely long walks (his current record is Massachusetts to Iowa).

Preface    xiv

Acknowledgments    xv

About the Author    xvi

Introduction    1

Audience for This Book    2

Coding Style Conventions Used In This Book    2

How This Book Is Organized    3

How To Use This Book    4

1  Quiz    5

Recipe: Making the Questions    6

Recipe: Hiding and Showing Your Quiz    12

Recipe: Getting Your Questions Back    14

Recipe: The Shopping List    16

Recipe: Which Answers Are Correct?    21

Summary    24

2  Interactive Fiction (Zork, Choose Your Own Adventure Books)    27

Recipe: Styled Pages    28

Recipe: Goto Page    32

Recipe: Adding an Inventory with Drag and Drop    35

Recipe: Adding Complex Interactions    43

Recipe: Breadcrumb Trail    53

Recipe: A Dramatic Ending    56

Summary    58

3  Party (Rock Band, Mario Party)    59

Recipe: Creating a Sample Game in atom.js    60

Recipe: Drawing with Canvas    65

Recipe: Drawing Holes    67

Recipe: Drawing a Mole    70

Recipe: Putting the Moles in the Holes    73

Recipe: Dynamic Mole Peeking    77

Recipe: Bopping Moles    78

Wallowing in Despair with HTML5’s tag    82

Summary    84

4  Puzzle (Bejeweled)    85

Recipe: Rendering with easel.js    87

Recipe: Rendering More Than One Thing    91

Recipe: Creating Pairs    95

Recipe: Matching and Removing Pairs    97

Recipe: Hiding and Flipping the Pictures    100

Recipe: Winning and Losing    102

Recipe: Caching and Performance    106

Recipe: Matching Pairs Instead of Duplicates    109

Summary    115

5  Platformer (Super Mario Bros, Sonic the Hedgehog)    117

Getting Started with melon.js    118

Recipe: Creating a Tiled Map    118

Recipe: Starting the Game    120

Recipe: Adding a Character    124

Recipe: Building a Collision Map    127

Recipe: Walking and Jumping    128

Recipe: Title Screen    129

Recipe: Adding Collectables    131

Recipe: Enemies    133

Recipe: Powerups    135

Recipe: Losing, Winning, and Information    136

Summary    138

6  Fighting (Street Fighter II)    141

Recipe: Getting Started with game.js    142

Recipe: Accessing Individual Sprites from a Spritesheet    145

Recipe: Handling Input from Two Players    147

Recipe: Moving and Changing Forms    150

Recipe: Nonblocking Input    154

Recipe: Implementing Bitmasks    157

Recipe: Masking Collisions    161

Recipe: Giving and Taking Damage    164

Summary    170

7  Shooter (Gradius)    171

Some Background Info on Rendering    172

Recipe: Getting Started with gameQuery    174

Recipe: Adding “Enemies”    176

Recipe: Making Your Ship    180

Recipe: Enemy Collisions    183

Recipe: Shooting    184

Recipe: Powerups    187

Summary    190

8  FPS (Doom)    193

Recipe: Getting Started with Jaws    194

Recipe: Creating a 2-D Map    196

Recipe: Adding a Player    199

Recipe: Raycasting Top View    203

Recipe: Fake 3D with Raycasting    208

Recipe: Adding a Camera    212

Recipe: Making the World a More Photogenic Place    216

Recipe: Adding a Friend or Foe    221

Summary    229

9  RPG (Final Fantasy)    231

Recipe: Getting Started with enchant.js    232

Recipe: Creating a Map    233

Recipe: Adding the Player    237

Recipe: Adding a Collision Layer    243

Recipe: Status Screen    244

Recipe: Talking to NPCs    248

Recipe: Creating an Inventory    251

Recipe: Creating a Shop    254

Recipe: Creating a Battle Interface    263

Recipe: Saving Your Game with HTML5’s Local Storage API    274

Summary    277

10  RTS (Starcraft)    279

We Need a Server    280

Recipe: Getting Node    282

Recipe: Real Time with Socket.io    285

Recipe: Creating an Isometric Map with crafty.js    288

Recipe: Drawing the Units    291

Recipe: Moving Units    295

Recipe: Player Specific Control and Visibility    299

Recipe: Collisions for Destruction and Revelation    305

Summary    310

11  Leveling Up    313

What Happened?    314

What’s Next?    314

A  JavaScript Basics    317

Main Types of APIs in JavaScript    318

The Native API    318

The Implementation API    318

A Library API    318

Your API    319

Statements    319

Variables    319

Strings    320

Numbers    320

Arrays    321

Functions    321

Objects    322

Conditionals    323

Loops    323

Comments    324

B  Quality Control    325

Browser Debugging Tools    326

Testing    328

Collaboration for Better Code    329

C  Resources    331

Game Engines    332

Text Editors    333

Browsers    334

Assorted Tools    334

Art Creation/Finding    335

Demos and Tutorials    336

Books    336

Websites    337

Index    339

 

Erscheinungsdatum
Reihe/Serie Game Design
Verlagsort Boston
Sprache englisch
Maße 100 x 100 mm
Gewicht 100 g
Themenwelt Informatik Software Entwicklung Spieleprogrammierung
Mathematik / Informatik Informatik Web / Internet
Sozialwissenschaften Pädagogik Sozialpädagogik
Sozialwissenschaften Soziologie
ISBN-10 0-13-478833-8 / 0134788338
ISBN-13 978-0-13-478833-3 / 9780134788333
Zustand Neuware
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Buch | Softcover (2023)
Rheinwerk (Verlag)
CHF 41,85