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When VR Serious Games Meet Special Needs Education -

When VR Serious Games Meet Special Needs Education

Research, Development and Their Applications

Yiyu Cai, Qi Cao (Herausgeber)

Buch | Hardcover
217 Seiten
2021 | 1st ed. 2021
Springer Verlag, Singapore
978-981-336-941-2 (ISBN)
CHF 194,70 inkl. MwSt
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This book presents selected research and development on virtual reality (VR) and serious games (SG) applications to assist children with Autism Spectrum Disorder (ASD) in their learning of different skills. More specifically, several VR serious games are designed to train children with ASD on learning skill, life skill, and job skill.
This book presents selected research and development on virtual reality (VR) and serious games (SG) applications to assist children with Autism Spectrum Disorder (ASD) in their learning of different skills. Children with ASD have challenges to learn skills of learning, living, and working, due to their cognitive and behavioral limitations. The authors and their research teams of this book have many years’ research experience developing innovative and interactive VR and SG technology for the special needs education. More specifically, several VR serious games are designed to train children with ASD on learning skill, life skill, and job skill. Such games are often developed based on the needs of special education and used by special needs schools in Singapore. This book is a useful resource for students, scholars, and designers of learning material who want to embrace VR and SG for children with ASD.

Dr. Yiyu Cai is Tenured Faculty with Nanyang Technological University (NTU), Singapore. In NTU, he heads the Strategic Research Program of VR & Soft Computing and is also Deputy Director of NTU’s Center of Augmented & Virtual Reality. Currently, he is leading a team in NTU developing virtual & augmented reality technology to enhance learning. Over the last two decades, Prof. Cai has been doing R&D in virtual & augmented reality, serious games, artificial intelligence, and their applications in education. His research has been supported by Singapore’s National Research Foundation, Temasek Trust Funded Singapore Millennium Foundation, Ministry of Education, and many other public and private sectors. He has co-invented 6 international patents and published 6 books and over 150 technical articles in peer-reviewed journals and leading international conferences. He has organized more than 20 international conferences and has given nearly 60 keynote or invited speeches in many countries including France, Hollands, and Japan. He was Former President of The International Simulation and Gaming Association. Dr. Qi Cao is Assistant Professor with the School of Computing Science, University of Glasgow, Singapore campus. He obtained his Ph.D. from Nanyang Technological University (NTU), Singapore, in 2007. He obtained his Bachelor of Engineering degree from Huazhong University of Science & Technology (HUST), China, in 2000. He has many years’ research experiences and is the first inventor of 2 US patents granted. His research interests include virtual reality (VR), augmented reality (AR), and signal processing. 

Introduction.- Learning Shower Through Serious VR Gaming.- Design & Development of A Virtual Home for Special Needs Children to Learn Life Skill.- Learning Road Crossing by VR Playing.- The Design of Virtual Pink Dolphins.- Serious Game Design on Virtual Dolphin Assisted Learning for Children With ASD.- Serious Game Evaluation.- Game-Assisted Vocational Training for Children With ASD.- Design & Implementation of AR Apps for Game Assisted Learning for Children with ASD.- iPad Application Development to Aid Autistic Children in Emotion Learning.- Customized Courseware Design and Development for Emotional Learning.

Erscheinungsdatum
Reihe/Serie Gaming Media and Social Effects
Zusatzinfo 128 Illustrations, color; 3 Illustrations, black and white; X, 217 p. 131 illus., 128 illus. in color.
Verlagsort Singapore
Sprache englisch
Maße 155 x 235 mm
Themenwelt Schulbuch / Wörterbuch Unterrichtsvorbereitung Unterrichts-Handreichungen
Informatik Software Entwicklung User Interfaces (HCI)
Informatik Theorie / Studium Künstliche Intelligenz / Robotik
Sozialwissenschaften Pädagogik Sonder-, Heil- und Förderpädagogik
Technik
Schlagworte 3D games • augmented reality • Autism Education • Emotion Learning • interactive games • Job Skill Learning • Life Skill Learning • Serious Games • Special Needs Education • Virtual Reality • virtual training
ISBN-10 981-336-941-8 / 9813369418
ISBN-13 978-981-336-941-2 / 9789813369412
Zustand Neuware
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