When VR Serious Games Meet Special Needs Education (eBook)
X, 217 Seiten
Springer Singapore (Verlag)
978-981-336-942-9 (ISBN)
This book presents selected research and development on virtual reality (VR) and serious games (SG) applications to assist children with Autism Spectrum Disorder (ASD) in their learning of different skills. Children with ASD have challenges to learn skills of learning, living, and working, due to their cognitive and behavioral limitations. The authors and their research teams of this book have many years' research experience developing innovative and interactive VR and SG technology for the special needs education. More specifically, several VR serious games are designed to train children with ASD on learning skill, life skill, and job skill. Such games are often developed based on the needs of special education and used by special needs schools in Singapore. This book is a useful resource for students, scholars, and designers of learning material who want to embrace VR and SG for children with ASD.
Dr. Qi Cao is Assistant Professor with the School of Computing Science, University of Glasgow, Singapore campus. He obtained his Ph.D. from Nanyang Technological University (NTU), Singapore, in 2007. He obtained his Bachelor of Engineering degree from Huazhong University of Science & Technology (HUST), China, in 2000. He has many years' research experiences and is the first inventor of 2 US patents granted. His research interests include virtual reality (VR), augmented reality (AR), and signal processing.
This book presents selected research and development on virtual reality (VR) and serious games (SG) applications to assist children with Autism Spectrum Disorder (ASD) in their learning of different skills. Children with ASD have challenges to learn skills of learning, living, and working, due to their cognitive and behavioral limitations. The authors and their research teams of this book have many years' research experience developing innovative and interactive VR and SG technology for the special needs education. More specifically, several VR serious games are designed to train children with ASD on learning skill, life skill, and job skill. Such games are often developed based on the needs of special education and used by special needs schools in Singapore. This book is a useful resource for students, scholars, and designers of learning material who want to embrace VR and SG for children with ASD.
Erscheint lt. Verlag | 4.5.2021 |
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Reihe/Serie | Gaming Media and Social Effects | Gaming Media and Social Effects |
Zusatzinfo | X, 217 p. 131 illus., 128 illus. in color. |
Sprache | englisch |
Themenwelt | Informatik ► Software Entwicklung ► User Interfaces (HCI) |
Informatik ► Theorie / Studium ► Künstliche Intelligenz / Robotik | |
Sozialwissenschaften ► Pädagogik ► Sonder-, Heil- und Förderpädagogik | |
Technik | |
Schlagworte | 3D games • augmented reality • Autism Education • Emotion Learning • interactive games • Job Skill Learning • Life Skill Learning • Serious Games • Special Needs Education • Virtual Reality • virtual training |
ISBN-10 | 981-336-942-6 / 9813369426 |
ISBN-13 | 978-981-336-942-9 / 9789813369429 |
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