Designing Digital Products for Kids (eBook)
XIV, 257 Seiten
Apress (Verlag)
978-1-4842-6287-0 (ISBN)
Childhood learning is now more screen-based than ever before, and app developers are flocking in droves to this lucrative and exciting market. The younger generation deserves the best, and growing up in a digital world has made them discerning and demanding customers. Creating a valuable user experience for a child is as complex and involved as when designing a typical app for an adult, if not more, and Designing Digital Products for Kids is here to be your guide.
Author and designer Rubens Cantuni recognizes the societal importance of a high-quality and ethical app experience for children. There is room for significant improvement in this space, and Cantuni helps you optimize it. Designing Digital Products for Kids walks hopeful developers through digital product design-including research, concept, design, release, marketing, testing, analyzing, and iterating-all while aiming to build specifically for children.
Industry experts and their real-world advice are showcased in this book, along with careful advice for the ethics that go along with this unique market. These tips include complex needs regarding mental development, accessibility, conscious screen time limits, and content sensitivity. Children, parents, and teachers alike are hungry for more thoughtful players in the kids' app space, and Designing Digital Products for Kids is your ticket to successfully developing and educating for the future.
- Design platforms specifically for children, to entertain and educate them
- Work with a complex audience of parents, teachers and kids
- Understand how different monetization strategies work in this industry and why
Rubens Cantuni is an Italian digital product designer with 15 years of experience across two continents. Winner of an Emmy Award in the 'Outstanding Interactive' category, a Webby Award nomination, and several Parents' Choice Awards and Teachers' Choice Awards with his work on digital products for children. His experience spans from agencies to startups to big corporations, covering multiple design roles for a wide variety of clients in different industries. He also writes about design on Medium and Builtin.com and has past experience as a character designer and illustrator, freelancing for many companies worldwide.
Childhood learning is now more screen-based than ever before, and app developers are flocking in droves to this lucrative and exciting market. The younger generation deserves the best, and growing up in a digital world has made them discerning and demanding customers. Creating a valuable user experience for a child is as complex and involved as when designing a typical app for an adult, if not more, and Designing Digital Products for Kids is here to be your guide.Author and designer Rubens Cantuni recognizes the societal importance of a high-quality and ethical app experience for children. There is room for significant improvement in this space, and Cantuni helps you optimize it. Designing Digital Products for Kids walks hopeful developers through digital product design including research, concept, design, release, marketing, testing, analyzing, and iterating all while aiming to build specifically for children. Industry experts and their real-world advice are showcased in this book, along with careful advice for the ethics that go along with this unique market. These tips include complex needs regarding mental development, accessibility, conscious screen time limits, and content sensitivity. Children, parents, and teachers alike are hungry for more thoughtful players in the kids app space, and Designing Digital Products for Kids is your ticket to successfully developing and educating for the future. What You Will LearnDesign platforms specifically for children, to entertain and educate themWork with a complex audience of parents, teachers and kidsUnderstand how different monetization strategies work in this industry and why Who This Book Is ForUser experience designers, UI designers, product owners, teachers and educators, startup founders. The range oftopics is so wide that anyone interested or involved in digital products could find something interesting to learn.
Erscheint lt. Verlag | 9.11.2020 |
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Zusatzinfo | XIV, 257 p. 111 illus., 107 illus. in color. |
Sprache | englisch |
Themenwelt | Schulbuch / Wörterbuch ► Unterrichtsvorbereitung ► Unterrichts-Handreichungen |
Mathematik / Informatik ► Informatik ► Betriebssysteme / Server | |
Mathematik / Informatik ► Informatik ► Datenbanken | |
Informatik ► Software Entwicklung ► Mobile- / App-Entwicklung | |
Informatik ► Software Entwicklung ► User Interfaces (HCI) | |
Sozialwissenschaften ► Pädagogik | |
Technik ► Architektur | |
Schlagworte | Active learning • children • Design • Digital toys • Education • Edutainment • Gamification • passive learning • UI • UX |
ISBN-10 | 1-4842-6287-5 / 1484262875 |
ISBN-13 | 978-1-4842-6287-0 / 9781484262870 |
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