Mission Python
No Starch Press (Verlag)
978-1-59327-857-1 (ISBN)
You'll learn programming fundamentals like loops, strings, and lists as you build Escape!, an exciting game with a map to explore, items to collect, and tricky logic puzzles to solve. As you work through the book, you'll build exercises and mini-projects, like making a spacewalk simulator and creating an astronaut's safety checklist that will put your new Python skills to the test.
You'll learn how to use Pygame Zero, a free resource that lets you add graphics and sound effects to your creations, and you'll get useful game-making tips, such as how to design fun puzzles and intriguing maps. Before you know it, you'll have a working, awesome game to stump your friends with (and some nifty coding skills, too!).
You can follow this book using a Raspberry Pi or a Microsoft Windows PC, and the 3D graphics and sound effects you need are provided as a download.
Sean McManus is an experienced computer book author, with extensive experience in writing coding books for children. His children's titles include Cool Scratch Projects in Easy Steps, Scratch Programming in Easy Steps, and Super Skills: How To Code in 10 Easy Lessons. He co-wrote Raspberry Pi For Dummies with Mike Cook. Sean has been a Code Club volunteer, helping junior school children to learn programming in weekly sessions.
Introduction
Chapter 1: Your First Spacewalk
Chapter 2: Lists Can Save Your Life
Chapter 3: Repeat After Me
Chapter 4: Creating the Space Station
Chapter 5: Preparing the Space Station Equipment
Chapter 6: Installing the Space Station Equipment
Chapter 7: Moving into the Space Station
Chapter 8: Repairing the Space Station
Chapter 9: Unpacking Your Personal Items
Chapter 10: Make Yourself Useful
Chapter 11: Activating Safety Doors
Chapter 12: Danger! Danger! Adding Safety Hazards
Appendix A: Escape: The Complete Game Listing
Appendix B: Table of Variables, Lists, and Dictionaries
Appendix C: Debugging Your Listings
Erscheinungsdatum | 05.10.2018 |
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Verlagsort | San Francisco |
Sprache | englisch |
Maße | 178 x 235 mm |
Einbandart | kartoniert |
Themenwelt | Kinder- / Jugendbuch ► Sachbücher ► Naturwissenschaft / Technik |
Schulbuch / Wörterbuch | |
Informatik ► Programmiersprachen / -werkzeuge ► Python | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Schlagworte | Programmieren lernen • Programmieren lernen Kinder • Python • Raspberry Pi • Spieleprogrammierung • Weltraumspiel |
ISBN-10 | 1-59327-857-8 / 1593278578 |
ISBN-13 | 978-1-59327-857-1 / 9781593278571 |
Zustand | Neuware |
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