This fifth volume, edited and authored by world leading experts, gives a review of the principles, methods and techniques of important and emerging research topics and technologies in image and video compression and multimedia. With this reference source you will:- Quickly grasp a new area of research- Understand the underlying principles of a topic and its application- Ascertain how a topic relates to other areas and learn of the research issues yet to be resolved- Quick tutorial reviews of important and emerging topics of research in Image and Video Compression and Multimedia- Comprehensive references to journal articles and other literature on which to build further, more specific and detailed knowledge- Edited by leading people in the field who, through their reputation, have been able to commission experts to write on a particular topic
An Introduction to Video Coding
David R. Bull, Bristol Vision Institute, University of Bristol, Bristol BS8 1UB, UK
Abstract
Visual information is the primary consumer of communications bandwidth across all broadcast, internet, and mobile networks. Users are demanding increased video quality, increased quantities of video content, more extensive access, and better reliability. This is creating a major tension between the available capacity per user in the network and the bit rates required to transmit video content at the desired quality. Network operators, content creators, and service providers therefore are all seeking better ways to transmit the highest quality video at the lowest bit rate, something that can only be achieved through video compression.
This chapter provides an introduction to some of the most common image and video compression methods in use today and sets the scene for the rest of the contributions in later chapters. It first explains, in the context of a range of video applications, why compression is needed and what compression ratios are required. It then examines the basic video compression architecture, using the ubiquitous hybrid, block-based motion compensated codec. Finally it briefly examines why standards are so important in supporting interoperability.
This chapter, necessarily only provides an overview of video coding algorithms, and the reader if referred to Ref. [1] for a more comprehensive description of the methods used in today’s compression systems.
Keywords
Image compression; Video compression; Video applications; Discrete cosine transform; Entropy coding; Motion estimation; Video standards
Nomenclature
1-D one dimensional
2-D two dimensional
3-D three dimensional
AC alternating current. Used to denote all transform coefficients except the zero frequency coefficient
ADSL asymmetric digital subscriber line
ASP advanced simple profile (of MPEG-4)
AVC advanced video codec (H.264)
B bi-coded picture
bpp bits per pixel
bps bits per second
CCIR international radio consultative committee (now ITU)
CIF common intermediate format
codec encoder and decoder
CT computerized tomography
CTU coding tree unit
CU coding unit
DC direct current. Refers to zero frequency transform coefficient.
DCT discrete cosine transform
DFD displaced frame difference
DFT discrete Fourier transform
DPCM differential pulse code modulation
DVB digital video broadcasting
EBU European Broadcasting Union
FD frame difference
fps frames per second
GOB group of blocks
GOP group of pictures
HDTV high definition television
HEVC high efficiency video codec (H.265)
HVS human visual system
I intra coded picture
IEC International Electrotechnical Commission
IEEE Institute of Electrical and Electronic Engineers
IP internet protocol
ISDN integrated services digital network
ISO International Standards Organization
ITU International Telecommunications Union. -R Radio; -T Telecommunications
JPEG Joint Photographic Experts Group
kbps kilobits per second
LTE long term evolution (4G mobile radio technology)
MB macroblock
mbps mega bits per second
MC motion compensation
MCP motion compensated prediction
ME motion estimation
MEC motion estimation and compensation
MPEG Motion Picture Experts Group
MRI magnetic resonance imaging
MV motion vector
P predicted picture
PSNR peak signal to noise ratio
QAM quadrature amplitude modulation
QCIF quarter CIF resolution
QPSK quadrature phase shift keying
RGB red, green, and blue color primaries
SG study group (of ITU)
SMPTE Society of Motion Picture and Television Engineers
TV television
UHDTV ultra high definition television
UMTS universal mobile telecommunications system
VDSL very high bit rate digital subscriber line
VLC variable length coding
VLD variable length decoding
YCbCr color coordinate system comprising luminance, Y, and two chrominance channels, Cb and Cr
5.01.1 Introduction
Visual information is the primary consumer of communications bandwidth across all broadcast, internet, and mobile networks. Users are demanding increased video quality, increased quantities of video content, more extensive access, and better reliability. This is creating a major tension between the available capacity per user in the network and the bit rates required to transmit video content at the desired quality. Network operators, content creators, and service providers therefore are all seeking better ways to transmit the highest quality video at the lowest bit rate, something that can only be achieved through video compression.
This chapter provides an introduction to some of the most common image and video compression methods in use today and sets the scene for the rest of the contributions in later chapters. It first explains, in the context of a range of video applications, why compression is needed and what compression ratios are required. It then examines the basic video compression architecture, using the ubiquitous hybrid, block-based motion compensated codec. Finally it briefly examines why standards are so important in supporting interoperability.
This chapter, necessarily only provides an overview of video coding algorithms, and the reader if referred to Ref. [1] for a more comprehensive description of the methods used in today’s compression systems.
5.01.2 Applications areas for video coding
By 2020 it is predicted that the number of network-connected devices will reach 1000 times the world’s population; there will be 7 trillion connected devices for 7 billion people [2]. Cisco predict [3] that this will result in 1.3 zettabytes of global internet traffic in 2016, with over 80% of this being video traffic. This explosion in video technology and the associated demand for video content are driven by:
• Increased numbers of users with increased expectations of quality and mobility.
• Increased amounts of user generated content available through social networking and download sites.
• The emergence of new ways of working using distributed applications and environments such as the cloud.
• Emerging immersive and interactive entertainment formats for film, television, and streaming.
5.01.2.1 Markets for video technology
A huge and increasing number of applications rely on video technology. These include:
5.01.2.1.1 Consumer video
Entertainment, personal communications, and social interaction provide the primary applications in consumer video, and these will dominate the video landscape of the future. There has, for example, been a massive increase in the consumption and sharing of content on mobile devices and this is likely to be the major driver over the coming years. The key drivers in this sector are:
• Broadcast television, digital cinema and the demand for more immersive content (3-D, multiview, higher resolution, frame rate, and dynamic range).
• Internet streaming, peer to peer distribution, and personal mobile communication...
Erscheint lt. Verlag | 12.6.2014 |
---|---|
Mitarbeit |
Chef-Herausgeber: Rama Chellappa, Sergios Theodoridis |
Sprache | englisch |
Themenwelt | Informatik ► Grafik / Design ► Digitale Bildverarbeitung |
Naturwissenschaften ► Physik / Astronomie ► Elektrodynamik | |
Technik ► Elektrotechnik / Energietechnik | |
Technik ► Nachrichtentechnik | |
ISBN-10 | 0-12-420157-1 / 0124201571 |
ISBN-13 | 978-0-12-420157-6 / 9780124201576 |
Haben Sie eine Frage zum Produkt? |
Größe: 31,7 MB
Kopierschutz: Adobe-DRM
Adobe-DRM ist ein Kopierschutz, der das eBook vor Mißbrauch schützen soll. Dabei wird das eBook bereits beim Download auf Ihre persönliche Adobe-ID autorisiert. Lesen können Sie das eBook dann nur auf den Geräten, welche ebenfalls auf Ihre Adobe-ID registriert sind.
Details zum Adobe-DRM
Dateiformat: PDF (Portable Document Format)
Mit einem festen Seitenlayout eignet sich die PDF besonders für Fachbücher mit Spalten, Tabellen und Abbildungen. Eine PDF kann auf fast allen Geräten angezeigt werden, ist aber für kleine Displays (Smartphone, eReader) nur eingeschränkt geeignet.
Systemvoraussetzungen:
PC/Mac: Mit einem PC oder Mac können Sie dieses eBook lesen. Sie benötigen eine
eReader: Dieses eBook kann mit (fast) allen eBook-Readern gelesen werden. Mit dem amazon-Kindle ist es aber nicht kompatibel.
Smartphone/Tablet: Egal ob Apple oder Android, dieses eBook können Sie lesen. Sie benötigen eine
Geräteliste und zusätzliche Hinweise
Buying eBooks from abroad
For tax law reasons we can sell eBooks just within Germany and Switzerland. Regrettably we cannot fulfill eBook-orders from other countries.
Größe: 26,4 MB
Kopierschutz: Adobe-DRM
Adobe-DRM ist ein Kopierschutz, der das eBook vor Mißbrauch schützen soll. Dabei wird das eBook bereits beim Download auf Ihre persönliche Adobe-ID autorisiert. Lesen können Sie das eBook dann nur auf den Geräten, welche ebenfalls auf Ihre Adobe-ID registriert sind.
Details zum Adobe-DRM
Dateiformat: EPUB (Electronic Publication)
EPUB ist ein offener Standard für eBooks und eignet sich besonders zur Darstellung von Belletristik und Sachbüchern. Der Fließtext wird dynamisch an die Display- und Schriftgröße angepasst. Auch für mobile Lesegeräte ist EPUB daher gut geeignet.
Systemvoraussetzungen:
PC/Mac: Mit einem PC oder Mac können Sie dieses eBook lesen. Sie benötigen eine
eReader: Dieses eBook kann mit (fast) allen eBook-Readern gelesen werden. Mit dem amazon-Kindle ist es aber nicht kompatibel.
Smartphone/Tablet: Egal ob Apple oder Android, dieses eBook können Sie lesen. Sie benötigen eine
Geräteliste und zusätzliche Hinweise
Buying eBooks from abroad
For tax law reasons we can sell eBooks just within Germany and Switzerland. Regrettably we cannot fulfill eBook-orders from other countries.
aus dem Bereich