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Playing with Python

Learn to Program by Making Games

(Autor)

Buch | Softcover
304 Seiten
2009
No Starch Press,US (Verlag)
978-1-59327-198-5 (ISBN)
CHF 41,85 inkl. MwSt
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It s tough to find materials to teach kids how to program. Playing with Python teaches kids real programming skills using a real programming language, rather than a click-and-drag game generator or a fake, dumbed-down kiddie programming language. Python is powerful but has a very gentle learning curve, which makes it a perfect introductory language: This is a book for geeks-in-training and future hackers. Playing with Python isn t designed to show how to make professional video games, but rather to teach computer programming to non-programmers by making simple and fun games like Tic Tac Toe, Hangman, and Reversi. Author Al Sweigart s explanations are clear and concise, and he includes complete source code for each game, as well as step-by-step explanations of how it works. Instead of trying to fit every aspect of Python programming into a thick and complicated manual, Playing with Python teaches readers a serious programming language while making it seriously fun.
Erscheint lt. Verlag 30.12.2009
Verlagsort San Francisco
Sprache englisch
Themenwelt Informatik Programmiersprachen / -werkzeuge Python
Mathematik / Informatik Informatik Web / Internet
ISBN-10 1-59327-198-0 / 1593271980
ISBN-13 978-1-59327-198-5 / 9781593271985
Zustand Neuware
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