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Microsoft XNA Game Studio Creator's Guide, Second Edition - Stephen Cawood, Pat McGee

Microsoft XNA Game Studio Creator's Guide, Second Edition

Buch | Softcover
560 Seiten
2009 | 2nd edition
Osborne/McGraw-Hill (Verlag)
978-0-07-161406-1 (ISBN)
CHF 59,95 inkl. MwSt
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A fully updated guide to the latest release of the world's most popular free game development platform
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality,  authenticity, or access to any online entitlements included with the product.




Bring your PC, Zune, and Xbox gaming visions to life with Microsoft XNA Game Studio

Develop complete 2D and 3D games with step-by-step hands-on instruction, advice, and tips from two industry professionals. Fully revised to cover the latest features, Microsoft XNA Game Studio Creator's Guide, Second Edition lays out the essentials of game programming alongside exciting examples and C# code samples. Learn how to create 3D models, virtual worlds, and add stunning animation. You'll also discover how to incorporate 3D audio into your projects and handle PC and game controller input devices.



Create, draw, and update XNA game windows and 3D objects

Add dazzling animation and fluid character motion
Render photorealistic terrains, landscapes, skies, and horizons
Program custom lighting and shading effects using HLSL
Integrate sound effects, game dashboards, and stat tracking
Work with game cameras, keyframes, sprites, and loaders
Design natural collision detection, ballistics, and particle effects
Develop, import, and control Quake II models using MilkShape

Stephen Cawood (Vancouver, BC) is a SharePoint MVP and former Microsoft Program Manager on the MCMS and SHarePoint product teams. During his time on the SharePoint development team, Stephen wrote specifications for SharePoint. He is currently the Director of Product Marketing and Chief SharePoint Evangelist at Metalogix Software. Stephen has presented twice at the Microsoft SharePoint Conference, as well as the SharePoint Online Roadshow. He is also the founder of the Halifax SharePoint Users group. Stephen has written a number of books including How to Do Everything: SharePoint 2010 (McGraw-Hill), Content Management Server 2002: A Complete Guide and two editions of Microsoft XNA Game Studio Creators Guide. He has received three patent awards for his work on web-based content management. Pat McGee is the Lead Instructor and curriculum developer for the Software Systems Developer program at the British Columbia Institute of Technology. A former game programmer, McGee has co-authored books on Microsoft XNA Game Studio and is a recipient of Microsofts Most Valuable Professional award for DirectX and XNA. You may contact the author at http://HandsOnCoding.Net.

Chapter 1. Set Up an XNA Development Environment
Chapter 2. Developer Basics
Chapter 3. Behind the Game Window
Chapter 4. 2D Games
Chapter 5. Introduction to 3D Graphics Programming
Chapter 6. Shaders
Chapter 7. Animation Introduction
Chapter 8. Character Movement
Chapter 9. Texturing Your Game World
Chapter 10. Adding Skies and Horizons to Your Levels
Chapter 11. Index Buffers
Chapter 12. Combining Images for Better Visual Effects
Chapter 13. Score Tracking and Game Stats
Chapter 14. 3D Models
Chapter 15. Vectors
Chapter 16. Matrices
Chapter 17. Building a Graphics Engine Camera
Chapter 18. Collision Detection
Chapter 19. Ballistics
Chapter 20. Particle Effects
Chapter 21. Keyframe Animations
Chapter 22. Lighting
Chapter 23. Input Devices
Chapter 24. Content Pipeline Processors
Chapter 25. Terrain with Height Detection
Chapter 26. Animated Models
Chapter 27. Adding Audio to Your Game
Chapter 28. Multiplayer Gaming
Chapter 29. Networking
Index

Erscheint lt. Verlag 16.5.2009
Zusatzinfo 0 Illustrations
Verlagsort New York
Sprache englisch
Maße 188 x 234 mm
Gewicht 896 g
Themenwelt Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 0-07-161406-0 / 0071614060
ISBN-13 978-0-07-161406-1 / 9780071614061
Zustand Neuware
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