Nicht aus der Schweiz? Besuchen Sie lehmanns.de
Microsoft XNA Game Studio Creator’s Guide - Stephen Cawood, Pat McGee

Microsoft XNA Game Studio Creator’s Guide

Buch | Softcover
480 Seiten
2007
McGraw-Hill Professional (Verlag)
978-0-07-149071-9 (ISBN)
CHF 39,95 inkl. MwSt
zur Neuauflage
  • Titel erscheint in neuer Auflage
  • Artikel merken
Zu diesem Artikel existiert eine Nachauflage
A guide to designing full-featured video games with Microsoft's development platform for Xbox 360 and Windows. It explains the fundamentals of game design, and covers various features of the XNA game-development platform. It helps you learn how to create 3-D models and control them with code as well as how to custom-program a game engine.
Bring your gaming visions to life with Microsoft XNA Game Studio Express

Create complete 3D games using Microsoft XNA Game Studio Express and this hands-on guide. Written by experienced game developers, Microsoft XNA Game Studio Creator's Guide details the fundamentals of great game programming and offers detailed examples.

Inside, you'll learn to program a game engine, write shader code, create and animate 3D models, and add fluid motion and special effects. You'll also find out how to launch ballistics, add realistic scenery and terrain, and integrate lighting and textures. Step-by-step tutorials on underlying C# code and explanations of vector and matrix techniques are included.



Build and dynamically update XNA game windows and custom 3D objects
Learn scintillating animation techniques
Create lifelike skyboxes, textures, lighting, and shading effects
Program shaders using high-level shader language
Develop single- and multi-player games
Generate and code terrain with height detection
Construct impressive graphics using sprites, multi-texturing, and blending
Integrate audio, game dashboards, and score tracking
Develop realistic collision detection, ballistics, and particle effects
HaHHhhndle keyboard, mouse, and game controller input
Create static *.fbx and animated Quake 2 models and control them in code

Stephen Cawood (Vancouver, BC) is a SharePoint MVP and former Microsoft Program Manager on the MCMS and SHarePoint product teams. During his time on the SharePoint development team, Stephen wrote specifications for SharePoint. He is currently the Director of Product Marketing and Chief SharePoint Evangelist at Metalogix Software. Stephen has presented twice at the Microsoft SharePoint Conference, as well as the SharePoint Online Roadshow. He is also the founder of the Halifax SharePoint Users group. Stephen has written a number of books including How to Do Everything: SharePoint 2010 (McGraw-Hill), Content Management Server 2002: A Complete Guide and two editions of Microsoft XNA Game Studio Creators Guide. He has received three patent awards for his work on web-based content management. Pat McGee is the Lead Instructor and curriculum developer for the Software Systems Developer program at the British Columbia Institute of Technology. A former game programmer, McGee has co-authored books on Microsoft XNA Game Studio and is a recipient of Microsofts Most Valuable Professional award for DirectX and XNA. You may contact the author at http://HandsOnCoding.Net.

Chapter 1: Set up an XNA Development Environment

Chapter 2: Developer Basics

Chapter 3: Introduction to XNA Graphics Programming

Chapter 4: Shaders

Chapter 5: Animation Introduction

Chapter 6: Character Movement

Chapter 7: Timers

Chapter 8: Texturing Your Game World

Chapter 9: Adding Skies and Horizons to your Levels

Chapter 10: Index Buffers

Chapter 11: Combining Images for Better Visual Effects

Chapter 12: Score Tracking and Game Statistics

Chapter 13: 3D Models

Chapter 14: Vectors

Chapter 15: Matrices

Chapter 16: Building a Graphics Engine Camera

Chapter 17: Collision Detection

Chapter 18: Particle Effects

Chapter 19: Keyframe Animations

Chapter 20: Lighting

Chapter 21: Input Devices

Chapter 22: Content Pipeline Processors

Chapter 23: Animated Models

Chapter 24: Adding Audio to Your Game

Chapter 25: Terrain with Height Detection

Chapter 26: Multiplayer Gaming

Index

Erscheint lt. Verlag 16.8.2007
Zusatzinfo 225 Illustrations, unspecified
Sprache englisch
Maße 185 x 231 mm
Gewicht 768 g
Themenwelt Mathematik / Informatik Informatik Software Entwicklung
Informatik Weitere Themen Computerspiele
ISBN-10 0-07-149071-X / 007149071X
ISBN-13 978-0-07-149071-9 / 9780071490719
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich