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Starting Out with Java - Tony Gaddis, Godfrey Muganda

Starting Out with Java

From Control Structures through Data Structures
Media-Kombination
1319 Seiten
2006
Pearson
978-0-321-42102-9 (ISBN)
CHF 129,95 inkl. MwSt
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Starting Out with Java: From Control Structures through Data Structures is designed to be used in a 2 or 3 semester/quarter sequence for beginning programmers.  Tony Gaddis emphasizes problem-solving and program design by teaching the Java programming language through a step-by-step detailed presentation. He introduces procedural programming early and covers control structures and methods before objects.  Students are engaged and have plenty of opportunity to practice using programming concepts through practical tools that include end-of-section and chapter exercises, case studies and programming projects.   

Preface

 

Chapter 1 Introduction to Computers and Java

1.1 Introduction

1.2 Why Program?   

1.3 Computer Systems: Hardware and Software

1.4 Programming Languages

1.5 W hat Is a Program Made of?

1.6 The Programming Process

1.7 Object-Oriented Programming

Review Questions and Exercises

Programming Challenge

 

Chapter 2 Java Fundamentals

2.1 The Parts of a Java Program

2.2 The print and println Methods, and the Java API

2.3 Variables and Literals

2.4 Primitive Data Types

2.5 Arithmetic Operators

2.6 Combined Assignment Operators

2.7 Conversion between Primitive Data Types

2.8 Creating Named Constants with final

2.9 The String Class

2.10 Scope

2.11 Comments

2.12 Programming Style

2.13 Reading Keyboard Input

2.14 Dialog Boxes

2.15 Common Errors to Avoid

Review Questions and Exercises

Programming Challenges  

 

Chapter 3 Decision Structures  

3.1 The if Statement  

3.2 The if-else Statement  

3.3 The if-else-if Statement  

3.4 Nested if Statements  

3.5 Logical Operators  

3.6 Comparing String Objects .  

3.7 More about Variable Declaration and Scope  

3.8 The Conditional Operator (Optional)  

3.9 The switch Statement  

3.10 Creating Objects with the DecimalFormat Class  

3.11 The printf Method  

3.12 Common Errors to Avoid  

Review Questions and Exercises  

Programming Challenges  

 

Chapter 4 Loops and Files  

4.1 The Increment and Decrement Operators  

4.2 The while Loop  

4.3 Using the while Loop for Input Validation  

4.4 The do-while Loop  

4.5 The for Loop  

4.6 Running Totals and Sentinel Values  

4.7 Nested Loops  

4.8 The break and continue Statements (Optional)  

4.9 Deciding Which Loop to Use  

4.10 Introduction to File Input and Output  

4.11 The Random Class  

4.12 Common Errors to Avoid  

Review Questions and Exercises  

Programming Challenges  

 

Chapter 5 Methods  

5.1 Introduction to Methods  

5.2 Passing Arguments to a Method  

5.3 More about Local Variables  

5.4 Returning a Value from a Method  

5.5 Problem Solving with Methods  

5.6 Common Errors to Avoid  

Review Questions and Exercises  

Programming Challenges  

 

Chapter 6 A First Look at Classes  

6.1 Classes and Objects  

6.2 Instance Fields and Methods  

6.3 Constructors  

6.4 Overloading Methods and Constructors  

6.5 Scope of Instance Fields  

6.6 Packages and import Statements  

6.7 Focus on Object-Oriented Design: Finding the Classes

and Their Responsibilities  

6.8 Common Errors to Avoid  

Review Questions and Exercises  

Programming Challenges  

 

Chapter 7 A First Look at GUI Applications  

7.1 Introduction  

7.2 Creating Windows  

7.3 Equipping GUI Classes with a main Method  

7.4 Layout Managers  

7.5 Radio Buttons and Check Boxes  

7.6 Borders  

7.7 Focus on Problem Solving: Extending Classes from JPanel  

7.8 Using Console Output to Debug a GUI Application  

7.9 Common Errors to Avoid  

Review Questions and Exercises  

Programming Challenges  

 

Chapter 8 Arrays and the ArrayList Class  

8.1 Introduction to Arrays  

8.2 Processing Array Elements  

8.3 Passing Arrays As Arguments to Methods  

8.4 Some Useful Array Algorithms and Operations  

8.5 Returning Arrays from Methods  

8.6 String Arrays  

8.7 Arrays of Objects  

8.8 The Sequential Search Algorithm  

8.9 Two-Dimensional Arrays  

8.10 Arrays with Three or More Dimensions  

8.11 Command-Line Arguments and Variable-Length Argument Lists  

8.12 The ArrayList Class  

8.13 Common Errors to Avoid  

Review Questions and Exercises  

Programming Challenges  

 

Chapter 9 A Second Look at Classes and Objects  

9.1 Static Class Members  

9.2 Passing Objects As Arguments to Methods  

9.3 Returning Objects from Methods  

9.4 The toString Method  

9.5 Writing an equals Method  

9.6 Methods That Copy Objects  

9.7 Aggregation  

9.8 The this Reference Variable  

9.9 Enumerated Types  

9.10 Garbage Collection

9.11 Focus on Object-Oriented Design: Class Collaboration

9.12 Common Errors to Avoid

Review Questions and Exercises

Programming Challenges

 

Chapter 10 Text Processing and More about

Wrapper Classes  

10.1 Introduction to Wrapper Classes  

10.2 Character Testing and Conversion with the Character Class  

10.3 More String Methods  

10.4 The StringBuffer Class  

10.5 Tokenizing Strings  

10.6 Wrapper Classes for the Numeric Data Types  

10.7 Focus on Problem Solving: The TestScoreReader Class  

10.8 Common Errors to Avoid  

Review Questions and Exercises  

Programming Challenges  

 

Chapter 11 Inheritance  

11.1 What Is Inheritance?  

11.2 Calling the Superclass Constructor  

11.3 Overriding Superclass Methods  

11.4 Protected Members  

11.5 Chains of Inheritance  

11.6 T he Object Class  

11.7 Polymorphism  

11.8 Abstract Classes and Abstract Methods  

11.9 Interfaces  

11.10 Common Errors to Avoid  

Review Questions and Exercises  

Programming Challenges  

 

Chapter 12 Exceptions and More about Stream I/O

12.1 Handling Exceptions  

12.2 Throwing Exceptions  

12.3 More about Input/Output Streams  

12.4 Advanced Topics: Binary Files, Random Access Files,

and Object Serialization  

12.5 Common Errors to Avoid  

Review Questions and Exercises  

Programming Challenges  

 

Chapter 13 Advanced GUI Applications  

13.1 T he Swing and AWT Class Hierarchy  

13.2 Read-Only Text Fields  

13.3 Lists  

13.4 Combo Boxes  

13.5 Displaying Images in Labels and Buttons  

13.6 Mnemonics and Tool Tips  

13.7 File Choosers and Color Choosers  

13.8 Menus  

13.9 More about Text Components: Text Areas and Fonts  

13.10 Sliders  

13.11 Look and Feel  

13.12 Common Errors to Avoid  

Review Questions and Exercises  

Programming Challenges

 

Chapter 14 Applets and More  

14.1 Introduction to Applets

14.2 A Brief Introduction to HTML  

14.3 Creating Applets with Swing  

14.4 Using AWT for Portability

14.5 Drawing Shapes  

14.6 Handling Mouse Events  

14.7 Timer Objects

14.8 Playing Audio  

14.9 Common Errors to Avoid  

Review Questions and Exercises  

Programming Challenges

 

Chapter 15 Recursion  

15.1 Introduction to Recursion  

15.2 Solving Problems with Recursion  

15.3 Examples of Recursive Methods  

15.4 T he Towers of Hanoi  

15.5 Common Errors to Avoid  

Review Questions and Exercises  

Programming Challenges  

 

Chapter 16 Sorting, Searching, and Algorithm Analysis  

16.1 Introduction to Sorting Algorithms  

16.2 Introduction to Search Algorithms  

16.3 Analysis of Algorithms  

16.4 Common Errors to Avoid  

Review Questions and Exercises  

Programming Challenges  

 

Chapter 17 Generics  

17.1 Introduction to Generics  

17.2 Writing a Generic Class  

17.3 Passing Objects of a Generic Class to a Method  

17.4 Writing Generic Methods  

17.5 Constraining a Type Parameter in a Generic Class  

17.6 Inheritance and Generic Classes  

17.7 Defining Multiple Type Parameters  

17.8 Generics and Interfaces  

17.9 Erasure  

17.10 Restrictions on the Use of Generic Types  

17.11 Common Errors to Avoid  

Review Questions and Exercises  

Programming Challenges  

 

Chapter 18 Collections  

18.1 Introduction to the Java Collections Framework  

18.2 Lists  

18.3 Sets  

18.4 Maps    

18.5 The Collections Class  

18.6 Common Errors to Avoid  

Review Questions and Exercises  

Programming Challenges  

 

Chapter 19 Array-Based Lists  

19.1 Introduction to Lists  

19.2 Creating an Array-Based List to Hold String Objects  

19.3 Creating a Generic Array-Based List  

19.4 Writing Iterator Classes and Iterable Lists  

Review Questions and Exercises  

Programming Challenges  

 

Chapter 20 Linked Lists  

20.1 Introduction to Linked Lists  

20.2 Operations on Linked Lists  

20.3 Doubly-Linked and Circularly-Linked Lists  

20.4 Recursion on Linked Lists  

20.5 Common Errors to Avoid  

Review Questions and Exercises  

Programming Challenges  

 

Chapter 21 Stacks and Queues  

21.1 S tacks and Their Applications  

21.2 Array Implementation of Stacks  

21.3 Linked Implementation of Stacks  

21.4 Queues and Their Applications  

21.5 Array Implementation of Queues  

21.6 Linked List Implementation of Queues  

21.7 Generic Implementation of Stacks and Queues  

21.8 Common Errors to Avoid  

Review Questions and Exercises  

Programming Challenges  

 

Chapter 22 Binary Trees, AVL Trees, and Priority Queues  

22.1 Binary Trees and Their Applications  

22.2 Binary Search Trees  

22.3 A VL Trees  

22.4 Priority Queues  

22.5 Common Errors to Avoid  

Review Questions and Exercises  

Programming Challenges  

 

Index  

 

Student CD-ROM:

Appendix A          The ASCII/Unicode Characters

Appendix B           Operator Precedence and Associativity

Appendix C           Java Key Words

Appendix D           Installing the JDK and JDK Documentation

Appendix E           Using the javadoc Utility

Appendix F           More about the Math Class

Appendix G          Packages

Appendix H           Working with Records and Random Access Files

Appendix I         Using JBuilder 8

Appendix J            More about JOptionPane Dialog Boxes

Appendix K           Answers to Checkpoints

Appendix L           Answers to Odd-Numbered Review Questions

Case Study 1         Calculating Sales Commission

Case Study 2         The Amortization Class

Case Study 3         The PinTester Class

Case Study 4         Parallel Arrays

Case Study 5         The FeetInches Class

Case Study 6         The SerialNumber Class

Case Study 7         A Simple Text Editor Application

 

 

 

Erscheint lt. Verlag 7.11.2006
Sprache englisch
Maße 254 x 203 mm
Gewicht 2032 g
Themenwelt Informatik Programmiersprachen / -werkzeuge Java
Mathematik / Informatik Informatik Web / Internet
ISBN-10 0-321-42102-7 / 0321421027
ISBN-13 978-0-321-42102-9 / 9780321421029
Zustand Neuware
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