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UML 2 and the Unified Process - Jim Arlow, Ila Neustadt

UML 2 and the Unified Process

Practical Object-Oriented Analysis and Design

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Buch | Softcover
624 Seiten
2005 | 2nd edition
Addison-Wesley Educational Publishers Inc (Verlag)
978-0-321-32127-5 (ISBN)
CHF 136,20 inkl. MwSt
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Conveys the practical use of UML 2 with many examples and guidelines. This work is a useful read for every UML 2 beginner. It also acts as a helpful guide and reference for the experienced practitioner.
"This book manages to convey the practical use of UML 2 in clear and understandable terms with many examples and guidelines. Even for people not working with the Unified Process, the book is still of great use. UML 2 and the Unified Process, Second Edition is a must-read for every UML 2 beginner and a helpful guide and reference for the experienced practitioner."

--Roland Leibundgut, Technical Director, Zuehlke Engineering Ltd.

"This book is a good starting point for organizations and individuals who are adopting UP and need to understand how to provide visualization of the different aspects needed to satisfy it. "

--Eric Naiburg, Market Manager, Desktop Products, IBM Rational Software

This thoroughly revised edition provides an indispensable and practical guide to the complex process of object-oriented analysis and design using UML 2. It describes how the process of OO analysis and design fits into the software development lifecycle as defined by the Unified Process (UP).

UML 2 and the Unified Process contains a wealth of practical, powerful, and useful techniques that you can apply immediately. As you progress through the text, you will learn OO analysis and design techniques, UML syntax and semantics, and the relevant aspects of the UP. The book provides you with an accurate and succinct summary of both UML and UP from the point of view of the OO analyst and designer.

This book provides



Chapter roadmaps, detailed diagrams, and margin notes allowing you to focus on your needs



Outline summaries for each chapter, making it ideal for revision, and a comprehensive index that can be used as a reference

New to this edition:



Completely revised and updated for UML 2 syntax



Easy to understand explanations of the new UML 2 semantics



More real-world examples



A new section on the Object Constraint Language (OCL)



Introductory material on the OMG's Model Driven Architecture (MDA)

The accompanying website provides



A complete example of a simple e-commerce system



Open source tools for requirements engineering and use case modeling



Industrial-strength UML course materials based on the book

Jim Arlow has been programming and designing object-oriented software systems since 1990. He has created object models for blue chip companies such as British Airways and M&G. He is a respected OO consultant in Europe and has written and delivered many training courses on object technology and Java. Jim is a regular speaker at conferences such as Object World, and has been an invited speaker at University College London, City University, and the British Computer Society. Ila Neustadt has worked in IT for British Airways for more than twenty years and has experience of all parts within the IT development life cycle. She worked in the strategy department modeling the architecture process and developing architecture training, and acted as program head for the graduate business analyst program. Ila now coordinates skills development for BAs IT staff.

Acknowledgments.

Preface.

I. INTRODUCING UML AND UP.

1. What is UML?

    1.1 Chapter roadmap

    1.2 What is UML?

    1.3 The birth of UML

    1.4 MDA - the future of UML

    1.5 Why "unified"?

    1.6 Objects and UML

    1.7 UML structure

    1.8 UML building blocks

    1.9 UML common mechanisms

    1.10 Architecture

    1.11 What we have learned

2. What is the Unified Process?

    2.1 Chapter roadmap

    2.2 What is UP?

    2.3 The birth of UP

    2.4 UP and the Rational Unified Process

    2.5 Instantiating UP for your project

    2.6 UP axioms

    2.7 UP is an iterative and incremental process

    2.8 UP structure

    2.9 UP phases

    2.10 What we have learned

II. REQUIREMENTS.

3. The requirements workflow.

    3.1 Chapter roadmap

    3.2 The requirements workflow

    3.3 Software requirements - metamodel

    3.4 Requirements workflow detail

    3.5 The importance of requirements

    3.6 Defining requirements

    3.7 Finding requirements

    3.8 What we have learned

4. Use case modeling.

    4.1 Chapter roadmap

    4.2 Use case modeling

    4.3 UP activity: Find actors and use cases

    4.4 UP activity: Detail a use case

    4.5 Use case specification

    4.6 Requirements tracing

    4.7 When to apply use case modeling

    4.8 What we have learned

5. Advanced use case modeling.

    5.1 Chapter roadmap

    5.2 Actor generalization

    5.3 Use case generalization

    5.4 "include"

    5.5 "extend"

    5.6 When to use advanced features

    5.7 Hints and tips for writing use cases

    5.8 What we have learned

III. ANALYSIS.

6. The analysis workflow.

    6.1 Chapter roadmap

    6.2 The analysis workflow

    6.3 Analysis artifacts - metamodel

    6.4 Analysis workflow detail

    6.5 Analysis model - rules of thumb

    6.6 What we have learned

7. Objects and classes.

    7.1 Chapter roadmap

    7.2 What are objects?

    7.3 UML object notation

    7.4 What are classes?

    7.5 UML class notation

    7.6 Scope

    7.7 Object construction and destruction

    7.8 What we have learned

8. Finding analysis classes.

    8.1 Chapter roadmap

    8.2 UP activity: Analyze a use case

    8.3 What are analysis classes?

    8.4 Finding classes

    8.5 Creating a first-cut analysis model

    8.6 What we have learned

9. Relationships.

    9.1 Chapter roadmap

    9.2 What is a relationship?

    9.3 What is a link?

    9.4 What is an association?

    9.5 What is a dependency?

    9.6 What we have learned

10. Inheritance and polymorphism.

    10.1 Chapter roadmap

    10.2 Generalization

    10.3 Class inheritance

    10.4 Polymorphism

    10.5 Advanced generalization

    10.6 What we have learned

11. Analysis packages.

    11.1 Chapter roadmap

    11.2 What is a package?

    11.3 Packages and namespaces

    11.4 Nested packages

    11.5 Package dependencies

    11.6 Package generalization

    11.7 Architectural analysis

    11.8 What we have learned

12. Use case realization.

    12.1 Chapter roadmap

    12.2 UP activity: Analyze a use case

    12.3 What are use case realizations?

    12.4 Use case realization - elements

    12.5 Interactions

    12.6 Lifelines

    12.7 Messages

    12.8 Interaction diagrams

    12.9 Sequence diagrams

    12.10 Combined fragments and operators

    12.11 Communication diagrams

    12.12 What we have learned

13. Advanced use case realization.

    13.1 Chapter roadmap

    13.2 Interaction occurrences

    13.3 Continuations

    13.4 What we have learned

14. Activity diagrams.

    14.1 Chapter roadmap

    14.2 What are activity diagrams?

    14.3 Activity diagrams and the UP

    14.4 Activities

    14.5 Activity semantics

    14.6 Activity partitions

    14.7 Action nodes

    14.8 Control nodes

    14.9 Object nodes

    14.10 Pins

    14.11 What we have learned

15. Advanced activity diagrams.

    15.1 Chapter roadmap

    15.2 Connectors

    15.3 Interruptible activity regions

    15.4 Exception handling

    15.5 Expansion nodes

    15.6 Sending signals and accepting events

    15.7 Streaming

    15.8 Advanced object flow features

    15.9 Multicast and multireceive

    15.10 Parameter sets

    15.11 "centralBuffer" node

    15.12 Interaction overview diagrams

    15.13 What we have learned

IV. DESIGN.

16. The design workflow.

    16.1 Chapter roadmap

    16.2 The design workflow

    16.3 Design artifacts - metamodel

    16.4 Design workflow detail

    16.5 UP activity: Architectural design

    16.6 What we have learned

17. Design classes.

    17.1 Chapter roadmap

    17.2 UP activity: Design a class

    17.3 What are design classes?

    17.4 Anatomy of a design class

    17.5 Well-formed design classes

    17.6 Inheritance

    17.7 Templates

    17.8 Nested classes

    17.9 What we have learned

18. Refining analysis relationships.

    18.1 Chapter roadmap

    18.2 Design relationships

    18.3 Aggregation and composition

    18.4 Aggregation semantics

    18.5 Composition semantics

    18.6 How to refine analysis relationships

    18.7 One-to-one associations

    18.8 Many-to-one associations

    18.9 One-to-many associations

    18.10 Collections

    18.11 Reified relationships

    18.12 Exploring composition with structured classes

    18.13 What we have learned

19. Interfaces and components.

    19.1 Chapter roadmap

    19.2 UP activity: Design a subsystem

    19.3 What is an interface?

    19.4 Provided and required interfaces

    19.5 Interface realization vs. inheritance

    19.6 Ports

    19.7 Interfaces and component-based development

    19.8 What is a component?

    19.9 Component stereotypes

    19.10 Subsystems

    19.11 Finding interfaces

    19.12 Designing with interfaces

    19.13 Advantages and disadvantages of interfaces

    19.14 What we have learned

20. Use case realization-design.

    20.1 Chapter roadmap

    20.2 UP activity: Design a use case

    20.3 Use case realization-design

    20.4 Interaction diagrams in design

    20.5 Modeling concurrency

    20.6 Subsystem interactions

    20.7 Timing diagrams

    20.8 Example of use case realization-design

    20.9 What we have learned

21. State machines.

    21.1 Chapter roadmap

    21.2 State machines

    21.3 State machines and the UP

    21.4 State machine diagrams

    21.5 States

    21.6 Transitions

    21.7 Events

    21.8 What we have learned

22. Advanced state machines.

    22.1 Chapter roadmap

    22.2 Composite states

    22.3 Submachine states

    22.4 Submachine communication

    22.5 History

    22.6 What we have learned

V. IMPLEMENTATION.

23. The implementation workflow.

    23.1 Chapter roadmap

    23.2 The implementation workflow

    23.3 Implementation artifacts - metamodel

    23.4 Implementation workflow detail

    23.5 Artifacts

    23.6 What we have learned

24. Deployment.

    24.1 Chapter roadmap

    24.2 UP activity: Architectural implementation

    24.3 The deployment diagram

    24.4 Nodes

    24.5 Artifacts

    24.6 Deployment

    24.7 What we have learned

VI. SUPPLEMENTARY MATERIAL.

25. Introduction to OCL.

    25.1 Chapter roadmap

    25.2 What is the Object Constraint Language (OCL)?

    25.3 Why use OCL?

    25.4 OCL expression syntax

    25.5 Package context and pathnames

    25.6 The expression context

    25.7 Types of OCL expressions

    25.8 The expression body

    25.9 OCL navigation

    25.10 Types of OCL expression in detail

    25.11 OCL in other types of diagrams

    25.12 Advanced topics

    25.13 What we have learned

Appendix 1: Example use case model.

Appendix 2: XML and use cases.

Bibliography.

Index.

Erscheint lt. Verlag 14.7.2005
Reihe/Serie The Addison-Wesley Object Technology Series
Verlagsort New Jersey
Sprache englisch
Maße 189 x 236 mm
Gewicht 1059 g
Themenwelt Informatik Software Entwicklung Objektorientierung
ISBN-10 0-321-32127-8 / 0321321278
ISBN-13 978-0-321-32127-5 / 9780321321275
Zustand Neuware
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