Quartz 2D Graphics for Mac OS X Developers
Addison-Wesley Educational Publishers Inc
978-0-321-33663-7 (ISBN)
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Core Graphics is the new graphics framework for Mac OS X. Quartz, the 2D drawing system, and Core Image, which processes both video and still images, are the key new technologies in this framework and provide the tools Mac OS X developers need to create and draw graphics for their applications that target the design-savvy Mac consumer audience. With the evolution of Mac OS X, Apple is phasing out use of its previous graphics framework, QuickDraw, and encouraging all developers to begin using Core Graphics. The model for Quartz is completely unique and entirely different from QuickDraw creating a steep learning curve for all developers moving over. This book is in an introduction and guide to working with Core Graphics, specifically Quartz and Core Image. It carries the developer through the fundamental Quartz models and basic concepts such as drawing, coordinating system basics, virtual paint, and CGContext. Once the fundamentals are covered, author Scott Thompson delves into more advanced topics such as shading, patterns, and manipulating image effects. Practical code examples enhance the discussion and offer Mac developers the information they need to incorporate these powerful graphics into their own Mac OS X Applications.
R. Scott Thompson is currently a software engineer at Mindjet Corporation (www.mindjet.com). He has been a professional Macintosh developer since 1993. Working with Apple as an independent consultant he helped developers move their applications from the classic Mac OS to Mac OS X. Prior to that, Scott was an engineer with Macromedia helping to create a popular PostScript-based print publishing application.
Preface xv
Chapter 1: Getting Started 1
Chapter 2: From QuickDraw to Quartz 2D 15
Chapter 3: Introduction to Quartz 2D 37
Chapter 4: The Graphics Context 69
Chapter 5: Transformations 103
Chapter 6: Line Art–Building Paths 135
Chapter 7: Line Art–Drawing 163
Chapter 8: Image Basics 177
Chapter 9: Importing and Exporting Images 211
Chapter 10: Drawing with Core Image 223
Chapter 11: Drawing Text with Quartz 2D 249
Chapter 12: Drawing Offscreen 265
Chapter 13: Shadings and Patterns 277
Chapter 14: Working with PDF 299
Index: 313
Erscheint lt. Verlag | 1.4.2006 |
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Verlagsort | New Jersey |
Sprache | englisch |
Maße | 179 x 235 mm |
Gewicht | 530 g |
Themenwelt | Informatik ► Betriebssysteme / Server ► Macintosh / Mac OS X |
Mathematik / Informatik ► Informatik ► Grafik / Design | |
ISBN-10 | 0-321-33663-1 / 0321336631 |
ISBN-13 | 978-0-321-33663-7 / 9780321336637 |
Zustand | Neuware |
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