Beginning iPhone development with SwiftUI
Apress (Verlag)
978-1-4842-9540-3 (ISBN)
You’ll start with basic designs and then explore more sophisticated ones. Assuming little or no working knowledge of the Swift programming language, and written in a friendly, easy-to-follow style, this book offers a comprehensive course in iPhone and iPad programming. The book provides a gentle introduction to using Xcode and then guides you though the creation of your first simple application. You’ll create user interfaces for that application using multiple screens in two different ways—using Navigation View and Tab Bars.
Then integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders with less effort and more efficiency. You’ll also learn about touch gestures, lists, and grids for displaying data on a user interface. And you’ll even go beyond those simple controls to liven up any user interface with simple animation techniques. Spice your designs up with movement, scaling, and resizing, including spring and bounce effects!
Once you’re ready, move on to Pro iPhone Development with Swift UI to learn more of the unique aspects of iOS programming and the Swift language.
What You Will Learn
Discover the basics of designing a user interface using SwiftUI
Build cool, crisp user interfaces that use animation
Display data in lists and outlines
Organize user interfaces in forms and groups
Who This Book is For
Aspiring iOS app developers new to the Apple Swift programming language and/or the iOS SDK.
Wallace Wang is a former Windows enthusiast who took one look at Vista and realized that the future of computing belonged to the Mac. He's written more than 40 computer books, including Microsoft Office for Dummies, Beginning Programming for Dummies, Steal This Computer Book, My New Mac, and My New iPad. In addition to programming the Mac and iPhone/iPad, he also performs stand-up comedy, having appeared on A&E s "Evening at the Improv," and having performed in Las Vegas at the Riviera Comedy Club at the Riviera Hotel & Casino. When he’s not writing computer books or performing stand-up comedy, he also enjoys blogging about screenwriting at his site, The 15 Minute Movie Method, where he shares screenwriting tips with other aspiring screenwriters who all share the goal of breaking into Hollywood.
Chapter 1: Getting to Know the iOS Landscape
Chapter 2: Writing our First App
Chapter 3: Handling Basic User Interactions
Chapter 4: Adding Intermediate Level User Interactions
Chapter 5: Working with Device Rotations
Chapter 6: Creating a Multiview Application
Chapter 7: Using Tab Bars and Pickers
Chapter 8: Introducing Table Views
Chapter 9: Adding Navigation Controllers to Table Views
Chapter 10: Collection Views
Chapter 11: Split Views and Popovers for iPad Apps
Chapter 12: App Customization with Settings and Default
Chapter 13: Persistence: Saving Data Between App Launches
Chapter 14: Graphics and Drawing
Appendix: An Introduction to Swift
Erscheinungsdatum | 27.06.2023 |
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Zusatzinfo | Illustrationen |
Verlagsort | New York |
Sprache | englisch |
Maße | 178 x 254 mm |
Gewicht | 1126 g |
Themenwelt | Informatik ► Betriebssysteme / Server ► iOS |
Informatik ► Betriebssysteme / Server ► Macintosh / Mac OS X | |
Informatik ► Programmiersprachen / -werkzeuge ► Mac / Cocoa Programmierung | |
Informatik ► Software Entwicklung ► Mobile- / App-Entwicklung | |
Schlagworte | Apple • Apps • core data • core location • Development • iCloud • Ios • iPad • iPhone • map kit • programming • Software • Sprite kit • SWIFT • tvos • WatchOS • Xcode |
ISBN-10 | 1-4842-9540-4 / 1484295404 |
ISBN-13 | 978-1-4842-9540-3 / 9781484295403 |
Zustand | Neuware |
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