The Complete Guide to Blender Graphics
Taylor & Francis Ltd (Verlag)
978-1-032-51056-9 (ISBN)
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BlenderTM is a free Open-Source 3D Computer Modeling and Animation Suite incorporating Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D Animation within the 3D Environment.
Blender
is FREE to download and use by anyone for anything.
The Complete Guide to Blender Graphics: Computer Modeling and Animation, Eighth Edition
is a unified manual describing the operation of the program, updated with reference to the Graphical User Interface for Blender Version3.2.2, including additional material covering Blender Assets, Geometry Nodes, and Non-Linear Animation.
Divided into a two-volume set, the book introduces the program’s Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture, and special lighting effects.
Key Features:
The book provides instruction for New Users starting at the very beginning.
Instruction is presented in a series of chapters incorporating visual reference to the program's interface.
The initial chapters are designed to instruct the user in the operation of the program while introducing and demonstrating interesting features of the program.
Chapters are developed in a building block fashion providing forward and reverse reference to relevant material.
Both volumes are available in a discounted set, which can also be purchased together with Blender 2D Animation: The Complete Guide to the Grease Pencil.
John M. Blain has become a recognised expert in Blender having seven successful prior editions of this book to date. John became enthused with Blender on retirement from a career in Mechanical Engineering. The Complete Guide to Blender Graphics originated from personal notes compiled in the course of self learning. The notes were recognised as an ideal instruction source by Neal Hirsig, Senior Lecturer (Retired) at Tufts University. Neal encouraged publication of the First Edition and in doing so is deserving of the author's gratitude. Gratitude must also be extended to the author's wife Helen for her continuing encouragement and patience as new editions of the book are compiled.
Introduction. The Author. Preamble. CH01 Objects in the 3D View Editor. CH02 Editing & Add-Ons. CH03 Editing with Generate Modifiers. CH04 Editing with Deform Modifiers. CH05 Editing Using Curves. CH06 Material Assignment. CH07 Rendering. CH08 Animation. CH09 Constraints. CH10 Armatures & Character Rigging. CH11 Shape Keys & Action Editors. CH12 Particle Systems. CH13 Physics and Simulation. CH14 Dynamic Paint. CH15 Geometry Nodes. CH16 Drivers. Ch17 Non Linear Animation. CH18 Rigging – Rigify – Animbox. CH19 Blender Render Engines. Index.
Erscheinungsdatum | 21.09.2023 |
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Zusatzinfo | 1658 Halftones, color; 1658 Illustrations, color |
Verlagsort | London |
Sprache | englisch |
Maße | 191 x 235 mm |
Gewicht | 1360 g |
Themenwelt | Kunst / Musik / Theater |
Informatik ► Grafik / Design ► Film- / Video-Bearbeitung | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Mathematik / Informatik ► Informatik ► Theorie / Studium | |
ISBN-10 | 1-032-51056-0 / 1032510560 |
ISBN-13 | 978-1-032-51056-9 / 9781032510569 |
Zustand | Neuware |
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