Learning C# by Developing Games with Unity
Packt Publishing Limited (Verlag)
978-1-83763-687-7 (ISBN)
Includes invitation to join the online Unity Game Development community to read the book alongside peers, Unity developers/C# programmers and Harrison Ferrone.
Key Features
Develop a strong foundation of programming concepts and the C# language
Become confident with Unity fundamentals and features in line with Unity 2023
Build a playable game prototype in Unity—a working first-person shooter game prototype
Book DescriptionIt's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book can help you as a new programmer!
Harrison Ferrone, in this seventh edition of the bestselling series will take you through the building blocks of programming and the C# language from scratch while building a fun and playable game prototype in Unity.
This book will teach you the fundamentals of OOPs, basic concepts of C#, and Unity engine with lots of code samples, exercises and tips to go beyond the book with your work.
You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more with every passing chapter.
Note: The screenshots in the book display the Unity editor in full-screen mode for a comprehensive view. Users can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book. What you will learn
Understanding programming fundamentals by breaking them down into their basic parts
Comprehensive explanations with sample codes of object-oriented programming and how it applies to C#
Follow simple steps and examples to create and implement C# scripts in Unity
Divide your code into pluggable building blocks using interfaces, abstract classes, and class extensions
Grasp the basics of a game design document and then move on to blocking out your level geometry, adding lighting and a simple object animation
Create basic game mechanics such as player controllers and shooting projectiles using C#
Become familiar with stacks, queues, exceptions, error handling, and other core C# concepts
Learn how to handle text, XML, and JSON data to save and load your game data
Who this book is forIf you're a developer, programmer, hobbyist, or anyone who wants to get started with Unity and C# programming in a fun and engaging manner, this book is for you. You'll still be able to follow along if you don't have programming experience, but knowing the basics will help you get the most out of this book.
Harrison Ferrone is an instructional content creator for LinkedIn Learning and Pluralsight, tech editor for the Ray Wenderlich website, and used to write technical documentation on the Mixed Reality team at Microsoft. He is a graduate of the University of Colorado at Boulder and Columbia College, Chicago. After a few years as an iOS developer at small start-ups, and one Fortune 500 company, he fell into a teaching career and never looked back.
Table of Contents
Getting to Know Your Environment
The Building Blocks of Programming
Diving into Variables, Types, and Methods
Control Flow and Collection Types
Working with Classes, Structs, and OOP
Getting Your Hands Dirty with Unity
Movement, Camera Controls, and Collisions
Scripting Game Mechanics
Basic AI and Enemy Behavior
Revisiting Types, Methods, and Classes
Specialized Collection Types and LINQ
Saving, Loading, and Serializing Data
Exploring Generics, Delegates, and Beyond
The Journey Continues
Erscheinungsdatum | 30.11.2022 |
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Verlagsort | Birmingham |
Sprache | englisch |
Maße | 191 x 235 mm |
Themenwelt | Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge |
ISBN-10 | 1-83763-687-7 / 1837636877 |
ISBN-13 | 978-1-83763-687-7 / 9781837636877 |
Zustand | Neuware |
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