Red Dead Revolver® Official Strategy Guide
BradyGAMES (Verlag)
978-0-7440-0395-6 (ISBN)
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Red Dead Revolver is a third person action game. The storyline is based on revenge, as a boy's innocence is lost when he witnesses the brutal murder of his family. Years have passed but the memory and the need for reckoning have not. Now an outlaw gunfighter, players journey to uncover the truth and claim vengeance on those responsible. In their quest for justice, gamers will have access to an arsenal of authentic weapons as they explore dusty towns, windswept prairies and rugged saloons. Full motion capture cutscenes add to the cinematic nature of the game. Additionally, there are gorgeous graphics and an amazing level of detail such as a blazing sun that hangs over towns, warmly lit saloons, the flicker of a torch in a mineshaft, and dust that kicks up as Red walks. This is the first game to fully explore the Wild West era, rather than just use it as a backdrop. Not Final Cover.
Take Two Interactive Software, Inc., headquartered in New York City, is an integrated global developer, marketer, distributor, and publisher of interactive entertainment software games and accessories for the PC, PlayStation(r), PlayStation(r)2, Xbox(tm), Nintendo Game Boy Color, Nintendo GameCube and Nintendo Game Boy Advance. The Company publishes and develops products through various wholly owned subsidiaries including: Rockstar Games, Rockstar North, Gotham Games, Gathering of Developers, TalonSoft, Joytech, PopTop, and Global Star. The Company maintains sales and marketing offices in Cincinnati, New York, Toronto, London, Paris, Munich, Vienna, Copenhagen, Milan, Sydney and Auckland. Take-Two's common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at www.take2games.com.
I. INTRODUCING AUTOCAD 2006. 1. What's New in AutoCAD 2005. II. Starting New Projects. 2. Planning and Organizing Projects. 3. Starting a Drawing in AutoCAD. 4. Managing Your Drawing Projects. 5. Organizing a Drawing with Layers. 6. Effective Linetypes and Lineweights Use. 7. Accuracy in Creating Drawings. III. CREATING AND EDITING DRAWINGS. 8. Understanding the Query Features. 9. Object Selection and Manipulation. 10. Creating and Using Blocks. 11. Working with External References. 12. Applications for DesignCenter. 13. Drawing Hatch Patterns. IV. ANNOTATING, DIMENSIONING AND PLOTTING. 14. Text and Mtext Annotation. 15. Applications for OLE Objects. 16. Quick Dimensioning. 17. Intelligent Dimensions. 18. Paper Space Layouts. 19. Productive Plotting. V. CUSTOMIZING AND ADVANCED CONCEPTS. 20. Advanced Plotting. 21. Publishing on the Web. 22. Customizing Without Programming. 23. AutoCAD Menu Customization. 24. Implementing CAD Standards. VI. THREE DIMENSIONAL TECHNIQUES. 25. Introduction to 3D. 26. Drawing in 3D. 27. Surfacing in 3D. 28. 3D Solid Modeling. 29. Rendering in 3D. VII. REFERENCE MATERIALS. A. Express Tools.
Erscheint lt. Verlag | 17.5.2004 |
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Verlagsort | NY |
Sprache | englisch |
Maße | 559 x 711 mm |
Themenwelt | Informatik ► Weitere Themen ► Computerspiele |
ISBN-10 | 0-7440-0395-4 / 0744003954 |
ISBN-13 | 978-0-7440-0395-6 / 9780744003956 |
Zustand | Neuware |
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