The Absolute Beginner's Guide to Python Programming
Apress (Verlag)
978-1-4842-8715-6 (ISBN)
You'll begin by learning to set up your Python environment. The next few chapters cover the basics of Python such as language classifications, Python language syntax, and how to write a program. Next, you will learn how to work with variables, basic data types, arithmetic, companion, and Boolean operators, followed by lab exercises. Further, the book covers flow control, using functions, and exception handling, as well as the principles of object-oriented programming and building an interface design. The last section explains how to develop a game by installing PyGame and how to use basic animation, and concludes with coverage of Python web development with web servers and Python web frameworks.
The Absolute Beginners Guide to Python Programming will give you the tools, confidence, and inspiration to start writing Python programs. If you are a programmer, developer, or a student, or someone who wants to learn on their own, this book is for you.
What You Will Learn
Gain an understanding of computer programming
Understand different data and data types
Work with Classes and OOP
Build interfaces, simple games, and web development with Python
Who This Book Is ForSoftware programmers, developers or students, or anyone who wants to learn Python programming on their own.
With over 20 years’ experience in the computer industry, Kevin Wilson has made a career out of technology and showing others how to use it. After earning a master's degree in computer science, software engineering, and multimedia systems, Kevin has held various positions in the IT industry including graphic & web design, digital film & photography, programming & software engineering, developing & managing corporate networks, building computer systems, and IT support. He currently teaches computer science at college and works as an IT trainer in England while researching for his PhD.
Chapter 1: What is Python.- Chapter 2: The Basics.- Chapter 3: Working with Data.- Chapter 4: Flow Control.- Chapter 5: Handling Files.- Chapter 6: Using Functions.- Chapter 7: Using Modules.- Chapter 8: Exception Handling.- Chapter 9: Object Oriented Programming.- Chapter 10: Building an Interface.- Chapter 11: Developing a Game.- Chapter 12: Python Web Development.
Erscheinungsdatum | 12.10.2022 |
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Zusatzinfo | 168 Illustrations, black and white; XV, 193 p. 168 illus. |
Verlagsort | Berkley |
Sprache | englisch |
Maße | 155 x 235 mm |
Themenwelt | Informatik ► Programmiersprachen / -werkzeuge ► Python |
Schlagworte | Absolute Beginners • files • flow control • Functions • Interface • Object Oriented Programming • Python • Python Web Development • String • Variables |
ISBN-10 | 1-4842-8715-0 / 1484287150 |
ISBN-13 | 978-1-4842-8715-6 / 9781484287156 |
Zustand | Neuware |
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