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Mastering ARKit -  Jayven Nhan

Mastering ARKit (eBook)

Apple's Augmented Reality App Development Platform

(Autor)

eBook Download: PDF
2022 | First Edition
XVII, 549 Seiten
Apress (Verlag)
978-1-4842-7836-9 (ISBN)
Systemvoraussetzungen
56,99 inkl. MwSt
(CHF 55,65)
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Embark on a journey to build an augmented reality world. This book puts theory into practical application by building unique augmented reality  apps specific to each chapter's topic.

You'll learn to engineer successful, well-designed, and comprehensive augmented reality applications for Apple devices. First, uncover the foundation of augmented reality on Apple platforms. Understand the building blocks and inner workings of the technologies that power augmented reality. Then, learn about building AR apps using ARKit, SceneKit, SpriteKit, RealityKit, and RealityComposer.     

You'll study augmented reality app business models, designs, and content for the ultimate user experience. Plus, you'll cover the theories and practicalities of ARKit APIs such as surface detection, working with world maps, body motion capture, face tracking, object scanning and detecting, people occlusion, and more. Chapter by chapter, this book helps you to become an advanced augmented reality engineer.    

By the end of the book, you'll have the necessary mental models and tools to engineer delightful experiences in Apple's augmented reality platforms.  

What You'll Learn
  • Build AR apps with SceneKit, SpriteKit, RealityKit, and RealityComposer
  • Understand the business models that support augmented reality
  • Incorporate surface detection, computer vision, and body motion capture in your apps

Who This Book Is For
iOS developers who want to expand their knowledge of ARKit. They should have a solid foundation in the Swift programming language and understand the basics of navigating Xcode.


Jayven Nhan has worked with the biggest international and national enterprises in health care, financial banking, and entertainment streaming industries. He has published books and over 30 App Store apps. Jayven is an Apple scholar who contributes his best work to passion, fitness training, and nutrition. Passion makes problem-solving an enjoyment. Outside of coding, you may find him listening to audiobooks and podcasts, reading, or learning from YouTube videos.
Embark on a journey to build an augmented reality world. This book puts theory into practical application by building unique augmented reality  apps specific to each chapter's topic.You'll learn to engineer successful, well-designed, and comprehensive augmented reality applications for Apple devices. First, uncover the foundation of augmented reality on Apple platforms. Understand the building blocks and inner workings of the technologies that power augmented reality. Then, learn about building AR apps using ARKit, SceneKit, SpriteKit, RealityKit, and RealityComposer.     You'll study augmented reality app business models, designs, and content for the ultimate user experience. Plus, you'll cover the theories and practicalities of ARKit APIs such as surface detection, working with world maps, body motion capture, face tracking, object scanning and detecting, people occlusion, and more. Chapter by chapter, this book helps you tobecome an advanced augmented reality engineer.    By the end of the book, you'll have the necessary mental models and tools to engineer delightful experiences in Apple's augmented reality platforms.  What You'll LearnBuild AR apps with SceneKit, SpriteKit, RealityKit, and RealityComposerUnderstand the business models that support augmented realityIncorporate surface detection, computer vision, and body motion capture in your appsWho This Book Is ForiOS developers who want to expand their knowledge of ARKit. They should have a solid foundation in the Swift programming language and understand the basics of navigating Xcode.
Erscheint lt. Verlag 23.2.2022
Zusatzinfo XVII, 549 p. 303 illus.
Sprache englisch
Themenwelt Informatik Betriebssysteme / Server Macintosh / Mac OS X
Informatik Programmiersprachen / -werkzeuge Mac / Cocoa Programmierung
Schlagworte Apple • AR • ARKit • augmented reality • Ios • mixed reality • SWIFT • Virtual Reality • VR
ISBN-10 1-4842-7836-4 / 1484278364
ISBN-13 978-1-4842-7836-9 / 9781484278369
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