Introduction to Blender 3.0
Apress (Verlag)
978-1-4842-7953-3 (ISBN)
You will configure a 3D architectural environment and set up the workflow of an art and design project within Blender. You will use Blender's main tools—mesh modeling and sculpting—to create virtual objects and environments. And, you will explore building materials and light scenes, followed by drawing and virtual painting. Chapters cover rendering scenes and transforming them into 2D images or videos. You will learn to use Blender 3.0 for video editing as a compositor and video sequence editor (VSE or sequencer) with a wide range of effects available through the nodal system.
On completing this book, you will have the knowledge to create art, design, and architecture with this 3D modeler.
What You Will Learn
Create objects and architectural buildings with different techniques of 3D modeling
Master creating an environment for your objects and how to light them
Determine how to create node materials and assign them to your Blender objects
Pick up UV unwrapping and texture painting
Get closer to painting and drawing in Blender
Render your scenes and create stunning videos
Who This Book Is For
Artists, designers, architects, and animation artists who want to learn Blender by tackling the challenges of building high-end computer graphics, art, design, and architecture. Ideal for readers with little-to-no experience with Blender as it starts with the basics and covers techniques to produce objects, materials, environments.
Gianpiero Moioli is a sculptor, architect, and professor of sculpture, virtual architecture, and history of contemporary architecture at the Brera Academy of Fine Arts in Milan. He has been a certified instructor (BFCT) with the Blender Foundation since 2008. Gianpiero graduated with a degree (MA) in sculpture from the Brera Academy of Fine Arts in Milan and received his degree (MA) in architecture from the Polytechnic University of Milan. In 2008, he and Stefania Albertini created the Brera Academy Virtual Lab, a virtual sculpture and architecture laboratory at the Academy of Fine Arts of Brera. He started using Blender in 2004 and presented his first results with this open source software in three Blender conferences in 2008, 2010, and 2011.
Chapter 1: Introducing Blender 3.0.- Chapter 2: Modeling Inorganic and Organic Objects in Blender.- Chapter 3: Building a 3D Environment.- Chapter 4: Materials, Lighting, and World Settings.- Chapter 5: Painting.- Chapter 6: Render, Compositing, and Video Editing.
Erscheinungsdatum | 10.03.2022 |
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Zusatzinfo | 260 Illustrations, color; 3 Illustrations, black and white; XVII, 466 p. 263 illus., 260 illus. in color. |
Verlagsort | Berkley |
Sprache | englisch |
Maße | 178 x 254 mm |
Themenwelt | Informatik ► Grafik / Design ► Blender |
Mathematik / Informatik ► Informatik ► Software Entwicklung | |
Schlagworte | Architecture • ART • Blender 3.0 • Design • Digital 3D modeling • Digital Painting • Gimp and Krita • Image and video editing • Nodes • Open Source |
ISBN-10 | 1-4842-7953-0 / 1484279530 |
ISBN-13 | 978-1-4842-7953-3 / 9781484279533 |
Zustand | Neuware |
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